ludic/rect-intersects.html
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<title>Rect.intersects — Ludic</title>
<meta name="description" content="True when two rectangles overlap.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-rect.html">Rect</a> <span>›</span> <span class="here">Rect.intersects</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Rect.intersects</h1>
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<code class="sig">Rect.intersects(a, b) -&gt; bool</code>
<div class="desc"><p>Tests whether two rectangles overlap (axis-aligned bounding-box test). Touching edges do not count as overlapping. This is the cheap broad-phase check before any finer collision work.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
handler Step phase Update {
if Rect.intersects(player, hazard) { hurt() }
}
}</pre></div>
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