ludic/screen-put_pixel.html
2026-09-17 22:10:03 +00:00

51 lines
No EOL
3 KiB
HTML
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>Screen.put_pixel — Ludic</title>
<meta name="description" content="Set a single pixel at a pixel coordinate to one color.">
<link rel="stylesheet" href="base.css">
<link rel="stylesheet" href="docs.css">
</head>
<body>
<header class="nav"><div class="wrap nav-in"><a class="brand" href="index.html"><span class="logo">L</span> Ludic</a><button class="nav-toggle" aria-label="Toggle menu" aria-expanded="false">☰</button><nav class="nav-links"><a href="index.html">Home</a><a href="api.html">API Reference</a><a class="nav-cta" href="https://git.workshopsoft.io/workshopsoft/ludic">Source ↗</a></nav></div></header>
<main class="wrap item">
<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-screen.html">Screen — drawing</a> <span>›</span> <span class="here">Screen.put_pixel</span></div>
<div class="item-head">
<span class="kind-badge kind-method">method</span>
<h1 id="top">Screen.put_pixel</h1>
</div>
<code class="sig">Screen.put_pixel(x, y, color)</code>
<div class="desc"><p>Sets exactly one pixel at <code>(x, y)</code> to the given color — the finest-grained drawing operation Ludic offers. Reach for it when you are plotting individual points such as stars, particles, a scatter of sparks, or hand-drawn curves where a full rectangle would be too coarse. For anything larger than a point prefer <code>Screen.fill_rectangle</code>, since one call per pixel is far more expensive than one call per block. Coordinates are pixels from the top-left of the screen, and out-of-range coordinates are ignored.</p></div>
<div class="params"><h2>Parameters</h2><div class="param" id="param-x"><code class="pname">x</code><span class="pdesc">the pixel column, in pixels from the left of the screen</span></div><div class="param" id="param-y"><code class="pname">y</code><span class="pdesc">the pixel row, in pixels from the top of the screen</span></div><div class="param" id="param-color"><code class="pname">color</code><span class="pdesc">the pixel color, e.g. a <code>Color.*</code> name or a <code>0xRRGGBB</code> literal</span></div></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Starfield {
property Position { column: int = 0, row: int = 0 }
model Star { Position }
handler SeedStars phase Start {
Random.seed(value: 1)
for spawn_index in 0 .. 40 {
spawn Star {
Position {
column: Random.range(low: 0, high: 255),
row: Random.range(low: 0, high: 223)
}
}
}
}
handler DrawWorld phase Render {
Screen.clear(Color.MidnightBlue)
for (Position) in query [Position, {Star}] {
Screen.put_pixel(x: Position.column, y: Position.row, color: Color.White)
}
Screen.show()
}
}</pre></div>
<a class="back" href="api.html">← All symbols</a>
</main>
<script src="ludic-highlight.js"></script>
<script>Ludic.highlightAll(); Ludic.installCards(); Ludic.flashTarget();</script>
</body></html>