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<title>Sprite.strip — Ludic</title>
<meta name="description" content="A run of animation frames as consecutive sprite ids.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-sprite.html">Sprite</a> <span>›</span> <span class="here">Sprite.strip</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Sprite.strip</h1>
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<code class="sig">Sprite.strip(sheet, col, row, count, rows) -&gt; int</code>
<div class="desc"><p>Registers <code>count</code> frames starting at cell (<code>col</code>, <code>row</code>), each <code>rows</code> cells tall, as consecutive ids and returns the first. With a <code>SpriteAnim</code> on the entity the engine adds the current frame to <code>Sprite.id</code>, so the strip's first id is all a spawn needs.</p></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic"># doc-check: skip — illustrative
let hero_run = Sprite.strip(sheet: sheet, col: 8, row: 2, count: 8, rows: 2)
spawn Hero { Sprite { id: hero_run, atlas: 1 }, SpriteAnim { fps: 8, frames: 4 } }</pre></div>
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