ludic/tiled-draw_anim.html
2026-09-17 22:10:03 +00:00

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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-tiled.html">Tiled</a> <span>›</span> <span class="here">Tiled.draw_anim</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Tiled.draw_anim</h1>
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<code class="sig">Tiled.draw_anim(map, camx: int, camy: int, frame: int) -&gt; void</code>
<div class="desc"><p>Like <a href="tiled-draw"><code>Tiled.draw</code></a>, but animated tiles are advanced to the engine <code>frame</code> (pass <a href="time-frame"><code>Time.frame</code></a>) and every tile object on the object layers is drawn too. The animation frame is a pure function of the fixed 60/s clock, so it reproduces frame-for-frame across runs and lockstep replays.</p></div>
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