ludic/tween-delay.html
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<title>Tween.delay — Ludic</title>
<meta name="description" content="Append a pause to a tween handle&#x27;s sequence.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-tween.html">Tween</a> <span>›</span> <span class="here">Tween.delay</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Tween.delay</h1>
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<code class="sig">Tween.delay(handle, ticks) -&gt; handle</code>
<div class="desc"><p>Appends a <strong>pause</strong> of <code>ticks</code> ticks to a <a href="tween-to"><code>handle</code></a>'s sequence: the value holds where the previous segment left it, then the next <a href="tween-chain"><code>chained</code></a> segment begins. Returns the handle for fluent chaining. Use it to stagger a multi-step motion — rise, hold, fall — or to offset one handle from another running in parallel.</p></div>
<div class="params"><h2>Parameters</h2><div class="param" id="param-handle"><code class="pname">handle</code><span class="pdesc">the tween handle to extend</span></div><div class="param" id="param-ticks"><code class="pname">ticks</code><span class="pdesc">how many engine ticks to hold</span></div></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
property Marker { n: int = 0 }
model M { Marker }
entry {
var h = Tween.to(0, 50, 15, 0) # move
h = Tween.delay(h, 10) # wait
h = Tween.chain(h, 100, 15, 0) # move again
quit()
}
}</pre></div>
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