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<title>Tween.progress — Ludic</title>
<meta name="description" content="A one-shot 0..1 amount, clamped, for timer over duration.">
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<div class="crumbs"><a href="api.html">API Reference</a> <span>›</span> <a href="ns-tween.html">Tween</a> <span>›</span> <span class="here">Tween.progress</span></div>
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<span class="kind-badge kind-method">method</span>
<h1 id="top">Tween.progress</h1>
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<code class="sig">Tween.progress(timer, duration) -&gt; fixed</code>
<div class="desc"><p>Returns <code>timer / duration</code> clamped to <code>0.0</code>..<code>1.0</code> — the normalized progress of a one-shot tween. Feed it to <a href="tween-ease"><code>Tween.ease</code></a> to shape it, then to a typed blend. Once <code>timer</code> reaches <code>duration</code> it pins at <code>1.0</code> (a non-positive <code>duration</code> also reads as done).</p></div>
<div class="params"><h2>Parameters</h2><div class="param" id="param-timer"><code class="pname">timer</code><span class="pdesc">elapsed seconds (a <code>fixed</code>)</span></div><div class="param" id="param-duration"><code class="pname">duration</code><span class="pdesc">the tween's length in seconds (a <code>fixed</code>)</span></div></div>
<div class="examples"><h2>Example</h2><pre data-lang="ludic">program Demo {
property Fade { timer: fixed = 0.0 }
model Panel { Fade }
handler Run phase Update {
Fade.timer = Fade.timer + Time.delta()
let t = Tween.progress(Fade.timer, fixed(1))
let a = Tween.round(0, 255, Tween.ease(t, 2))
print(a)
}
}</pre></div>
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