ludic/selfhost/backend
Orkuncakilkaya 3b9b4a589b frame allocs: a click is not a frame, a reducer is its dispatch's, a capped push is bounded; ludic.photo at 0
The analysis made every component function a frame root, event handlers (cmp_x_on_delete) too, and
every reducer, whether its action is dispatched every frame or once a trip: a component's 'on'
handlers are no longer roots, and a dispatch is an edge to its action's reducers, so a reducer
counts only when frame code dispatches it. A push into a field declared @max(n) is bounded by the
fence's own check and no longer counted. Maroon Lake: frame_allocs 395 -> 337, frame_keeps 188 -> 169.

ludic.photo: the roll's order and a page of it are kept lists refilled in place (the pack's page
asked for both every frame), its kept lists say @max(256), and a shot's tags, a photograph's fact
and a new roll are declared (once per shot, sale or trip). 18 allocs and 9 keeps -> 0 and 0.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 20:02:47 +03:00
..
game fence (25.1): every allocation goes through the fence - sites, frame judging, census, callers 2026-09-28 15:35:29 +03:00
stdlib arena (25.3b): LOCAL sites allocate from the frame's scratch; dispatch is not an allocation; @frame by property 2026-09-28 16:25:32 +03:00
emit_addr.ludic feat(lang): L11 views and templates - the UI is markup, not code 2026-09-24 15:58:47 +03:00
emit_call.ludic region rule (25.3c): keep() and intern(), frame_keeps, and --arena-strict 2026-09-28 16:33:53 +03:00
emit_core.ludic Os.heap_bytes: the heap without the renderer; string_temps reads it 2026-09-28 12:31:42 +03:00
emit_decl.ludic frame allocs (25.2): @frame on a step list's field, @alloc_ok on a statement, and on an exported function 2026-09-28 15:56:32 +03:00
emit_deps.ludic frame allocs: a click is not a frame, a reducer is its dispatch's, a capped push is bounded; ludic.photo at 0 2026-09-28 20:02:47 +03:00
emit_escape.ludic escape (fix): a node walked more than once is scratch only if every walk found it LOCAL 2026-09-28 17:17:33 +03:00
emit_expr.ludic fence (25.1): every allocation goes through the fence - sites, frame judging, census, callers 2026-09-28 15:35:29 +03:00
emit_fence.ludic fence: declared bytes are never judged nor listed; the scan's sites sorted by bytes, as many as asked, and all to a file 2026-09-28 18:03:00 +03:00
emit_fence_ir.ludic fence: free and realloc stay on the fast path with the arena on - the arena's range checked inline 2026-09-28 18:37:45 +03:00
emit_float.ludic fence (25.1): every allocation goes through the fence - sites, frame judging, census, callers 2026-09-28 15:35:29 +03:00
emit_fnval.ludic feat(compiler): a Job.parallel_for worker may read a state but not change one 2026-09-27 22:04:59 +03:00
emit_frame.ludic frame allocs: a click is not a frame, a reducer is its dispatch's, a capped push is bounded; ludic.photo at 0 2026-09-28 20:02:47 +03:00
emit_head.ludic reachability scan (25.5b) and exit accounting; free() and print release what they are handed 2026-09-28 16:49:27 +03:00
emit_intrin.ludic arena (25.3b): LOCAL sites allocate from the frame's scratch; dispatch is not an allocation; @frame by property 2026-09-28 16:25:32 +03:00
emit_intrin2.ludic fence (25.1): every allocation goes through the fence - sites, frame judging, census, callers 2026-09-28 15:35:29 +03:00
emit_mem.ludic fence (25.1): every allocation goes through the fence - sites, frame judging, census, callers 2026-09-28 15:35:29 +03:00
emit_new.ludic capacities (25.5a): @max(n) on a list field, and a full table is a failure 2026-09-28 16:43:02 +03:00
emit_resource.ludic owned fields (25.5e): @owns(Kind) on a record's field, and owned_leaks 2026-09-28 17:01:28 +03:00
emit_stmt.ludic frame allocs (25.2): @frame on a step list's field, @alloc_ok on a statement, and on an exported function 2026-09-28 15:56:32 +03:00
emit_vis.ludic fix(lang): the action drain is the program's; --check runs every check a build makes; a registry key named count is refused; name lookups are tables 2026-09-25 23:34:43 +03:00