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ludic
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packages
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ludic.i18n
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tests
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Orkuncakilkaya
81e1f7d8e6
ludic.i18n: a line bracketed inside another (bytes 29 .. 30) is made by L itself - each bracket outermost in, a key whole through keyed() so its escaped arguments stay whole, and a split on 31 never inside a bracket (a game's txt_key puts its nested line raw); a stray bracket draws nothing. The game's tx_L did this alone, so L in a test or anywhere else drew the brackets (26.9's move, made now). nest_test holds it.
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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 01:39:44 +03:00
..
i18n_test.ludic
ludic.i18n: a language's lookups kept once read; switching back restores them
2026-09-29 12:21:53 +03:00
keys_test.ludic
ludic.i18n: a glued key's name is a-z, 0-9, _ and . only (every key en.po holds), so a word glued on after it is not read as part of it; keys_test: "Not owned. " + a key, and a capital straight after one
2026-09-30 00:52:49 +03:00
nest_test.ludic
ludic.i18n: a line bracketed inside another (bytes 29 .. 30) is made by L itself - each bracket outermost in, a key whole through keyed() so its escaped arguments stay whole, and a split on 31 never inside a bracket (a game's txt_key puts its nested line raw); a stray bracket draws nothing. The game's tx_L did this alone, so L in a test or anywhere else drew the brackets (26.9's move, made now). nest_test holds it.
2026-09-30 01:39:44 +03:00