ludic/runtime/native
Orkuncakilkaya 750d13779d feat(render3d): mesh-shader grass
The chunked grass path draws each chunk as one mesh-shader dispatch when the
setting asks and the card has VK_EXT_mesh_shader: work group y is a tile, x a
batch of 16 of its blades, and a blade the placement, density, frustum, water
or slope tests reject emits nothing - the instanced path still runs its eight
vertices to a degenerate position. grass.mesh generates the same blades as
grass.vert (grass_blade_mesh(4)'s rows, the same hashes, sway and lighting
normal), capped at the instanced path's 65535 a tile.

Vulkan: VK_EXT_mesh_shader with meshShader, and maintenance4 (glslang's mesh
stages declare LocalSizeId); vkCmdDrawMeshTasksEXT looked up per device, as the
Streamline interposer exports none; a *.mesh program's pipeline takes the mesh
stage and no vertex input, its bindings the mesh stage bit. gpu_has_mesh,
gpu_draw_mesh_tasks; r3d_mesh_grass and R3D_MESH_GRASS / R3D_NO_MESH.
bin/ludic-dev rebuilt: the committed binary predated the shader tool's mesh
support and compiled grass.mesh as a vertex stage.

PC (RTX 3070 Ti): the camp matches the chunked path; validation only the
no-window present-id message.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-15 20:20:42 +03:00
..
atlas.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
audio.ll feat: per-voice audio, outlines for what is not an actor, and a coast 2026-09-11 15:25:46 +03:00
audio.ludic feat: per-voice audio, outlines for what is not an actor, and a coast 2026-09-11 15:25:46 +03:00
audio_win.ll feat(windows): sound, through XAudio2 2026-09-13 02:42:48 +03:00
base64.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
bignum.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
cocoa.ll feat(runtime): the native window, for a graphics API that makes its own surface 2026-09-15 10:42:19 +03:00
core.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
dict.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
fx.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
gl.ll feat(render3d): Vulkan in the game's window on Windows 2026-09-15 13:08:40 +03:00
gl.ludic feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
gl_api.ludic feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
gl_thunks.ll feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
gl_thunks_win.ll feat(windows): Gl.* on Windows, through WGL and a driver-filled thunk table 2026-09-13 02:10:36 +03:00
gl_win.ll feat(windows): a window - win32.ll, WGL on it, and a windowed Windows build 2026-09-13 02:33:53 +03:00
gl_win_nowin.ll feat(runtime): the native window, for a graphics API that makes its own surface 2026-09-15 10:42:19 +03:00
grid.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
http.ll feat(http): Http.* poll-based HTTP/HTTPS client over a native NSURLConnection backend (#6) 2026-08-31 18:10:53 +03:00
http.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
http_win.ll feat(windows): Http.* over WinHTTP, and the splash and window icon through WIC 2026-09-13 03:24:50 +03:00
image.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
inflate.ludic feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
input.ludic fix(input): mouse_dx/dy report no motion on the first frame or across a cursor-mode change 2026-09-14 15:35:26 +03:00
jobs.ludic feat(jobs): real OS threads - Job.parallel_for, fn name, thread-safe Sync 2026-09-15 13:52:22 +03:00
light.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
numeric.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
query.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
reflect_io.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
regex.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
regex_vm.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
systems.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
systems_bounds.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
systems_light.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
systems_move.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
systems_sprite.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
systems_tileskin.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
threads.ll feat(jobs): real OS threads - Job.parallel_for, fn name, thread-safe Sync 2026-09-15 13:52:22 +03:00
threads_win.ll feat(jobs): real OS threads - Job.parallel_for, fn name, thread-safe Sync 2026-09-15 13:52:22 +03:00
tiled.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
tiled_spawn.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
truetype.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
truetype_raster.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
tween.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
ui.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
ui_draw.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
value.ludic feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
vk.ludic feat(render3d): mesh-shader grass 2026-09-15 20:20:42 +03:00
vk_api.ludic feat(vk): Vk.* - Vulkan 1.0-1.4 generated from the registry, loaded at run time 2026-09-15 09:52:12 +03:00
vk_mac.ll feat(vk): mesh-shader plumbing - *.mesh variants compile, a pointer call for commands the interposer lacks 2026-09-15 20:00:26 +03:00
vk_thunks.ll feat(vk): Vk.* - Vulkan 1.0-1.4 generated from the registry, loaded at run time 2026-09-15 09:52:12 +03:00
vk_win.ll feat(vk): mesh-shader plumbing - *.mesh variants compile, a pointer call for commands the interposer lacks 2026-09-15 20:00:26 +03:00
win32.ll feat(runtime): the native window, for a graphics API that makes its own surface 2026-09-15 10:42:19 +03:00
win32_gl.ll feat(windows): a window sized by the display's scale, as a Retina Mac does 2026-09-13 02:46:00 +03:00
xml.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00
zstd.ludic refactor(runtime,packages,examples): named constants, package enums, idiom sweep 2026-09-05 01:12:26 +03:00