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aliases.ludic
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wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
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2026-09-25 16:02:12 +03:00 |
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ast.ludic
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wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states
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2026-09-25 14:49:03 +03:00 |
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component.ludic
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wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states
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2026-09-25 14:49:03 +03:00 |
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component_class.ludic
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feat(lang): a component's event may be called set, a string prop reads a number, one name per component
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2026-09-24 19:53:53 +03:00 |
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component_gen.ludic
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feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss
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2026-09-24 16:50:12 +03:00 |
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component_gen2.ludic
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feat(lang): a component's event may be called set, a string prop reads a number, one name per component
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2026-09-24 19:53:53 +03:00 |
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component_rw.ludic
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feat(lang): UI components as files - component Name { ... } beside Name.xml and Name.lss
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2026-09-24 16:50:12 +03:00 |
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defaults.ludic
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feat(lang): L11 views and templates - the UI is markup, not code
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2026-09-24 15:58:47 +03:00 |
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generics.ludic
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feat(lang): L5 generic records and functions
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2026-09-24 02:21:15 +03:00 |
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lex.ludic
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wip(0.S1, 0.S2): state records, mut and read-only state parameters, entry injection, module var refused; ludic migrate state
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2026-09-25 13:45:09 +03:00 |
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migrate.ludic
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wip(0.S3): outside the runtime, its drawable size, scale, screen and tile size are read and set through its functions; a migration reports such a reference instead of threading the runtime's state
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2026-09-25 15:47:21 +03:00 |
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modules.ludic
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feat(lang): layers - module flow in layer app uses base, items
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2026-09-25 12:54:15 +03:00 |
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parse.ludic
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wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
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2026-09-25 16:02:12 +03:00 |
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parse_game.ludic
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wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states
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2026-09-25 14:49:03 +03:00 |
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ports.ludic
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wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states
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2026-09-25 14:49:03 +03:00 |
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privates.ludic
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feat(lang): a module's private records and events are its own
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2026-09-25 11:02:48 +03:00 |
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privates_types.ludic
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feat(lang): a module's private records and events are its own
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2026-09-25 11:02:48 +03:00 |
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registry.ludic
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feat(lang): def REGISTRY from "file.lres" - a game fills an open registry from its own file
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2026-09-25 07:22:05 +03:00 |
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registry_finish.ludic
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feat(lang): open registry - other modules' defs, in an order imports cannot change
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2026-09-25 04:28:34 +03:00 |
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registry_open.ludic
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feat(lang): open registry - other modules' defs, in an order imports cannot change
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2026-09-25 04:28:34 +03:00 |
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resource.ludic
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feat(lang): def REGISTRY from "file.lres" - a game fills an open registry from its own file
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2026-09-25 07:22:05 +03:00 |
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state.ludic
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wip(0.S3): calls into the runtime get its states supplied; the emitter's own calls to runtime functions reach their thunks; the migration names the runtime's states per file
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2026-09-25 15:44:50 +03:00 |
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view.ludic
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wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states
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2026-09-25 14:49:03 +03:00 |
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view_conv.ludic
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feat(lang): L11 views and templates - the UI is markup, not code
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2026-09-24 15:58:47 +03:00 |
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view_finish.ludic
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wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states
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2026-09-25 14:49:03 +03:00 |