ludic/packages
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feat(controllers): #60 shooter — ludic.shooter package (base + extensible)
Top-down shooter: TopDown decoupled move/aim (mouse/stick/move-dir/auto-aim),
a name-keyed Weapon registry (fire-rate/spread/pellets/pattern + data-driven
pierce/homing), and a self-contained deterministic Projectile pool with
faction-filtered Combat hits, pierce, ring/spiral patterns, and homing. One
weapon impl serves player + NPC via a want_fire intent. Budgeted wave Spawner.
Reuses ludic.gameplay Faction/Combat/Stats. 11-check example, in the suite.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-01 17:04:49 +03:00
..
ludic.gameplay feat(controllers): #57 foundation — ludic.gameplay package + lever 5 (disable system) 2026-09-01 16:23:10 +03:00
ludic.platformer feat(controllers): #58 platformer — ludic.platformer package (base + extensible) 2026-09-01 16:41:34 +03:00
ludic.shooter feat(controllers): #60 shooter — ludic.shooter package (base + extensible) 2026-09-01 17:04:49 +03:00