ludic/selfhost
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feat(stdlib): add Log.* — levelled, structured logging (#15)
A Log.* namespace: five levels (trace/debug/info/warn/error), a runtime
threshold, and structured key=value fields, so games get something better than
scattered print calls and release builds can go quiet without touching call
sites.

  - Log.trace/debug/info/warn/error(msg, [k, v]...)  -> stderr, "[LEVEL] msg k=v"
  - Log.set_level(n)   show only level >= n (0 = all default, 5 silences all)
  - Log.level()        read the current threshold

Fields accept strings, ints, and longs (numbers formatted automatically); the
level tag is chosen at compile time so a filtered-out level costs only a
comparison. Writes to stderr, never touching the simulation — no effect on
determinism/replays. v1 is the console sink; rotating-file and in-engine overlay
sinks are noted as follow-ups.

- examples/library/logging.ludic: asserts the set_level/level threshold
  round-trip and that every level (with mixed-type fields) runs without faulting;
  the stderr gating itself was verified by hand (warn/error emit, lower levels
  suppressed). Wired into `x test` (now 53 passed).
- docs: a new Log section + per-symbol pages; inventory and coverage pass.
- seed regenerated; `x bootstrap-cfree` fixpoint holds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-30 21:57:22 +03:00
..
golden chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30) 2026-08-30 18:54:21 +03:00
tests feat(stdlib): Crypto.* — SHA-256 + HMAC-SHA256, constant-time verify (#19) 2026-08-30 13:37:02 +03:00
ast.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
buf.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_addr.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_collide.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_color.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_colorfn.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_core.ludic feat(stdlib): add Log.* — levelled, structured logging (#15) 2026-08-30 21:57:22 +03:00
emit_crypto.ludic feat(stdlib): finish Crypto (CSPRNG + base64) and add Uuid.* library (#19 #16) 2026-08-30 21:40:51 +03:00
emit_datetime.ludic feat(stdlib): DateTime format/parse + simulated Clock — completes #9 2026-08-30 03:51:48 +03:00
emit_decl.ludic feat(stdlib): add Log.* — levelled, structured logging (#15) 2026-08-30 21:57:22 +03:00
emit_ease.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_ecs.ludic refactor(lang): rename the fn keyword to function 2026-08-30 01:43:22 +03:00
emit_expr.ludic feat(stdlib): add Log.* — levelled, structured logging (#15) 2026-08-30 21:57:22 +03:00
emit_game.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_hash.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_head.ludic feat(stdlib): DateTime format/parse + simulated Clock — completes #9 2026-08-30 03:51:48 +03:00
emit_intrin.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_intrin2.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_list.ludic feat(stdlib): sorting toolkit — sort_by/sort_desc_by/sort_with + stable merge sort (#11) 2026-08-30 11:39:26 +03:00
emit_log.ludic feat(stdlib): add Log.* — levelled, structured logging (#15) 2026-08-30 21:57:22 +03:00
emit_machine.ludic refactor(lang): rename the fn keyword to function 2026-08-30 01:43:22 +03:00
emit_math.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_mem.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_net.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_new.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_noise.ludic feat(stdlib): add Noise.* — deterministic fixed-point procedural noise (#3) 2026-08-30 21:50:50 +03:00
emit_query.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_save.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_spawn.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_stmt.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_text.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_time.ludic feat(stdlib): Time/Date/Duration calendar-clock core (issue #9) 2026-08-30 03:37:38 +03:00
emit_ui.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
emit_uuid.ludic feat(stdlib): finish Crypto (CSPRNG + base64) and add Uuid.* library (#19 #16) 2026-08-30 21:40:51 +03:00
emit_vector.ludic feat(stdlib): 2D Vector type + Vector.* namespace (issue #25) 2026-08-30 02:09:38 +03:00
io.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
lex.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
ludicc.seed.ll feat(stdlib): add Log.* — levelled, structured logging (#15) 2026-08-30 21:57:22 +03:00
main.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
parse.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
parse_game.ludic refactor(lang): rename the fn keyword to function 2026-08-30 01:43:22 +03:00
str.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00