..
assets.ludic
feat(windows): the ludic CLI and ludic bundle on Windows
2026-09-13 03:01:33 +03:00
build.ludic
Build.schema_hash(): FNV-1a 64 of the program's own schema (the bytes ludic schema prints), worked out only when a program names it, 0 under ludicc --release, which ludic bundle now passes (Mac and Windows); reseeded
2026-09-29 19:05:28 +03:00
bundle.ludic
Build.schema_hash(): FNV-1a 64 of the program's own schema (the bytes ludic schema prints), worked out only when a program names it, 0 under ludicc --release, which ludic bundle now passes (Mac and Windows); reseeded
2026-09-29 19:05:28 +03:00
checks.ludic
feat(tools): L10 ludic-fmt enforces a project's style
2026-09-24 14:38:35 +03:00
deps.ludic
compiler: text keys (phase 26.2) - k"pause.resume" / kn"catch.count" of the builtin type Key (not a string, and no string one; == compares), its run-time value the key after a marker byte (1, or 2 for a plural); package.ludic's lang "assets/lang" en and a gettext .po reader; every key literal checked against en.po (a kn"" one wants a msgid_plural), trf / trn and a template's t('key', ...) against the English's holes, a component's template words and a @Text row's English as "English left" (warnings, english_left in ludic deps), a @Text Key field a compiled row leaves out filled with its derived key <registry>.<row>.<field> (or @TextKey's prefix; maps.<map>.<table>.<row>.<field> for a @PerMap row, checked), one English under several undescribed keys warned at en.po's line; the schema's "lang" (keys and their sites, unused, undescribed, split, and every other language's missing / fuzzy / extra); k"" in .lres data, @PerMap rows included (lres_key); ludic-fmt keeps a key literal whole; reseeded, bootstrap-cfree fixpoint holds
2026-09-29 23:33:52 +03:00
dev.ludic
ludic ui-preview: ludic.ui components previewed for a studio over stdio (R5)
2026-09-29 19:53:26 +03:00
docgen.ludic
feat(lang): L4 type checker between parse and emit
2026-09-24 01:34:49 +03:00
docgen_check.ludic
refactor(cli)!: split the contributor tool out of the ludic CLI
2026-09-05 23:15:12 +03:00
docgen_gen.ludic
feat(windows): the ludic CLI and ludic bundle on Windows
2026-09-13 03:01:33 +03:00
forgejo.ludic
feat(windows): the ludic CLI and ludic bundle on Windows
2026-09-13 03:01:33 +03:00
glgen.ludic
feat(lang): L4 type checker between parse and emit
2026-09-24 01:34:49 +03:00
json.ludic
feat(lang): L4 type checker between parse and emit
2026-09-24 01:34:49 +03:00
lsp_test.ludic
feat(tooling): JetBrains IDE support, LSP navigation, barrel imports, package scripts and hooks
2026-09-16 16:13:31 +03:00
main.ludic
ludic fmt for editors: --lint --json, and a buffer on stdin (R9)
2026-09-30 00:24:43 +03:00
migrate.ludic
feat(migrate): 0.R5 - ludic migrate state --tighten takes mut off every state parameter nothing down the chain writes; --root DIR lets the edits reach a directory without running its programs; a write through a local holding part of a mut state counts as a write to it
2026-09-27 00:20:44 +03:00
pack.ludic
docs(packages): an index of the packages; the pack skips what is not a package directory
2026-09-25 07:22:05 +03:00
packignore.ludic
feat(pack): .packignore, so a pack root can leave build artefacts out
2026-09-11 18:29:32 +03:00
pkg.ludic
feat(tooling): JetBrains IDE support, LSP navigation, barrel imports, package scripts and hooks
2026-09-16 16:13:31 +03:00
pkg_test.ludic
wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states
2026-09-25 14:49:03 +03:00
prelude.ludic
feat(test): ludic test -j N runs tests side by side
2026-09-25 11:38:09 +03:00
project.ludic
ludic fmt for editors: --lint --json, and a buffer on stdin (R9)
2026-09-30 00:24:43 +03:00
release.ludic
ludic ui-preview: ludic.ui components previewed for a studio over stdio (R5)
2026-09-29 19:53:26 +03:00
schema.ludic
schema: ludicc --emit-schema / ludic schema, --check --diagnostics=json, and editor attributes
2026-09-29 18:06:54 +03:00
scripts.ludic
ludic fmt for editors: --lint --json, and a buffer on stdin (R9)
2026-09-30 00:24:43 +03:00
selfhost.ludic
ludicc / ludic build: --stdin-file <path> checks an unsaved buffer in place of its file (R10)
2026-09-30 00:10:04 +03:00
selfhost_test.ludic
wip(0.S1, 0.S2): state records, mut and read-only state parameters, entry injection, module var refused; ludic migrate state
2026-09-25 13:45:09 +03:00
shaders.ludic
render3d: a renderer that cannot draw says so and stops - LUDIC_HOME's leading ~ expanded (an unexpanded one left a run without shaders, logging 27 missing variants and drawing on), the SPIR-V manifest ends with E <count> and a cut or miscounted one is refused, and every such failure is a fault: r3d_open / r3d_load_step fail on it, r3d_fault() / r3d_fault_exit(code) for the game; tests/manifest_test
2026-09-29 22:12:39 +03:00
split.ludic
ludic build on every core: the IR split with llvm-split and compiled by a clang per part at once
2026-09-29 17:12:27 +03:00
test.ludic
ludic fmt for editors: --lint --json, and a buffer on stdin (R9)
2026-09-30 00:24:43 +03:00
testpar.ludic
feat(pkg): phase 15 - a package can carry a native library
2026-09-26 23:35:45 +03:00
toolchain.ludic
ludic ui-preview: ludic.ui components previewed for a studio over stdio (R5)
2026-09-29 19:53:26 +03:00
tools.ludic
ludic fmt for editors: --lint --json, and a buffer on stdin (R9)
2026-09-30 00:24:43 +03:00
ui_preview.ludic
ludic ui-preview: ludic.ui components previewed for a studio over stdio (R5)
2026-09-29 19:53:26 +03:00
vkgen.ludic
feat(lang): L7 memory is safe unless it says unsafe
2026-09-24 12:53:27 +03:00