ludic/tools/ludic-tools
Orkuncakilkaya 047bdf4189 ludic fmt for editors: --lint --json, and a buffer on stdin (R9)
ludic-fmt --lint --json prints the violations --lint reports as one JSON array on stdout,
[{file, line, col, rule, message}] ordered by file, line and column (col where the rule knows it),
the summary on stderr, --lint's exit status, and never rewrites the baseline. ludic-fmt - refuses a
buffer that does not read as Ludic (a string/template/key literal left open, a bracket never closed
or closed by the wrong one) with exit 2 and name:line:col on stderr; - --lint judges a buffer as the
file --stdin-name names (--stdin-rel: that path relative to the project), against its baseline and
lint paths. ludic fmt --lint and ludic fmt - run it from the nearest package.ludic upwards (from
--stdin-name's directory when given). Hooks read nothing and write to stderr under --json or -.
Regression cases added to test-tools and ludic-dev test (fmt_editor_cases), not run.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 00:24:43 +03:00
..
lsp feat(tooling): JetBrains IDE support, LSP navigation, barrel imports, package scripts and hooks 2026-09-16 16:13:31 +03:00
fmt.ludic ludic fmt for editors: --lint --json, and a buffer on stdin (R9) 2026-09-30 00:24:43 +03:00
fmt_lint.ludic ludic fmt for editors: --lint --json, and a buffer on stdin (R9) 2026-09-30 00:24:43 +03:00
fmt_lint_json.ludic ludic fmt for editors: --lint --json, and a buffer on stdin (R9) 2026-09-30 00:24:43 +03:00
fmt_lint_rules.ludic ludic fmt for editors: --lint --json, and a buffer on stdin (R9) 2026-09-30 00:24:43 +03:00
fmt_lint_run.ludic ludic fmt for editors: --lint --json, and a buffer on stdin (R9) 2026-09-30 00:24:43 +03:00
fmt_stdin.ludic ludic fmt for editors: --lint --json, and a buffer on stdin (R9) 2026-09-30 00:24:43 +03:00
lsp.ludic wip(0.S2): migrate - a var nothing writes becomes a let; a state is keyed by its module, directory or program, so every program's plan agrees; paths normalized; program states named SceneDemoState / scene_demo_st; the LSP reads state, mut and entry/handler parameters 2026-09-25 15:31:34 +03:00
ludic_syntax.h feat(lang): float and double types with ordinary operators 2026-09-16 16:13:31 +03:00