ludic/selfhost
Orkuncakilkaya b1ccaf08bd feat(lang): ports - port Clock { ... } in a module, bind Clock { ... } in the app
A port is a record of function values a module calls through
(Clock.now()) without naming the module that answers. A port used and
never bound, a bind missing a required member or naming one the port
lacks, and a second bind are refused; the binder must see the port, and
what it binds is checked from its own file. Reseed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 04:20:12 +03:00
..
backend feat(lang): ports - port Clock { ... } in a module, bind Clock { ... } in the app 2026-09-25 04:20:12 +03:00
check fix(lang): a function named like a compiler built-in is refused; reseed 2026-09-24 22:09:29 +03:00
frontend feat(lang): ports - port Clock { ... } in a module, bind Clock { ... } in the app 2026-09-25 04:20:12 +03:00
golden chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30) 2026-08-30 18:54:21 +03:00
support feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
tests fix(compiler): == / != on references is identity; only text compares by content 2026-09-16 16:13:31 +03:00
ludicc.seed.ll feat(lang): ports - port Clock { ... } in a module, bind Clock { ... } in the app 2026-09-25 04:20:12 +03:00
ludicc.win.seed.ll feat(lang): ports - port Clock { ... } in a module, bind Clock { ... } in the app 2026-09-25 04:20:12 +03:00
main.ludic feat(ui): popovers, tooltips, progress; the render3d backend installs itself; duplicate names caught first 2026-09-24 17:41:02 +03:00