ludic/runtime/native
Orkuncakilkaya 071c268de7
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feat(stdlib): Tiled P0.5 — TMX/TSX reader over the XML reader (#68)
Tiled.read / Tiled.read_tsx (runtime/native/tiled.ludic): map the native
XML formats (TMX/TSX/TX) onto the SAME intermediate the JSON path produces
— a Value tree in Tiled's JSON schema — so one format-independent core
(P1) consumes either reader.

- tmx_to_value walks a <map> into {orientation, width/height, tilewidth/
  height, tilesets[], layers[]}; every tile layer's <data> is decoded to a
  dense GID int list (CSV split, or base64 -> zlib/gzip inflate ->
  little-endian u32s), so a CSV .tmx and a base64 .tmj of the same map read
  structurally identically.
- External tilesets keep the {firstgid, source} reference (as TMJ does);
  embedded tilesets and standalone .tsx (tsx_to_value) inline full geometry
  + per-tile metadata (animation frames, collision objectgroup, class,
  properties) for later phases.
- Object layers, shapes (rect/ellipse/point/polygon/polyline/text),
  image/group layers and custom properties are parsed into the tree now so
  P2/P4/P5 just read it.
- tmj_normalize decodes base64 `data` strings in a parsed .tmj so the JSON
  path matches the XML path.

Proven by library/tiled_p05.ludic (30 assertions) incl. the in-repo Kenney
sampleMap.tmx + external sampleSheet.tsx and TMX-vs-TMJ structural
identity. Docs + inventory added; x test: 91 passed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-01 14:15:41 +03:00
..
audio.ll feat(audio): Audio.* standard library over a native AVAudioPlayer backend (#22) 2026-08-31 17:52:31 +03:00
audio.ludic feat(audio): Audio.* standard library over a native AVAudioPlayer backend (#22) 2026-08-31 17:52:31 +03:00
base64.ludic feat(stdlib): Tiled P0 — XML reader + base64 decode + gzip framing (#67) 2026-09-01 14:04:49 +03:00
bignum.ludic feat(types): BigInt + Decimal exact economy numbers (#52) 2026-08-31 18:45:14 +03:00
cocoa.ll feat(input): native gamepad + touch + mouse-position hardware bindings (#51) 2026-08-31 17:37:21 +03:00
core.ludic feat(rendering): add Screen.camera/clip/blend_mode/oval + Camera.* + Screen.pixel (#23) 2026-08-31 13:43:01 +03:00
dict.ludic feat(types): Dict + Set string-keyed containers (#54) 2026-08-31 18:51:42 +03:00
grid.ludic feat(stdlib): add Grid.* — tile geometry + A* pathfinding over the tilemap (#24) 2026-08-31 12:36:12 +03:00
http.ll feat(http): Http.* poll-based HTTP/HTTPS client over a native NSURLConnection backend (#6) 2026-08-31 18:10:53 +03:00
http.ludic feat(http): Http.* poll-based HTTP/HTTPS client over a native NSURLConnection backend (#6) 2026-08-31 18:10:53 +03:00
image.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
inflate.ludic feat(stdlib): Tiled P0 — XML reader + base64 decode + gzip framing (#67) 2026-09-01 14:04:49 +03:00
input.ludic feat(input): native gamepad + touch + mouse-position hardware bindings (#51) 2026-08-31 17:37:21 +03:00
jobs.ludic feat(stdlib): Jobs, Promises & opt-in Sync concurrency (#14) 2026-09-01 03:32:31 +03:00
light.ludic feat(light): render-quality tiers 3-4 — cones, falloff, soft shadows, gels, normals, day/night (#49) 2026-08-31 16:35:41 +03:00
numeric.ludic fix(compiler): preserve declared type of const references 2026-09-01 02:48:03 +03:00
query.ludic feat(stdlib): add Query.* — ECS spatial queries over the reflection ABI (#42) 2026-08-31 13:19:25 +03:00
reflect_io.ludic feat(reflect): generic value tree + Reflect.serialize/apply + JSON bridge (#44) 2026-08-31 15:19:21 +03:00
regex.ludic feat(stdlib): add Regex.* — a linear-time regular-expression engine (#18) 2026-08-31 12:23:19 +03:00
regex_vm.ludic feat(stdlib): add Regex.* — a linear-time regular-expression engine (#18) 2026-08-31 12:23:19 +03:00
systems.ludic feat(anim): animation ergonomics — named clips, Anim.play/Motion.to, frame events, fluent Tween handles (#48) 2026-08-31 16:53:16 +03:00
systems_light.ludic feat(light): render-quality tiers 3-4 — cones, falloff, soft shadows, gels, normals, day/night (#49) 2026-08-31 16:35:41 +03:00
systems_move.ludic feat(engine): 2D collision / physics-lite — Body + Collider + esys_move (#65) 2026-09-01 13:17:36 +03:00
tiled.ludic feat(stdlib): Tiled P0.5 — TMX/TSX reader over the XML reader (#68) 2026-09-01 14:15:41 +03:00
truetype.ludic refactor(lang): rename builtins flr->floor and fx->fixed 2026-08-30 02:01:56 +03:00
truetype_raster.ludic refactor(lang): rename builtins flr->floor and fx->fixed 2026-08-30 02:01:56 +03:00
tween.ludic feat(anim): animation ergonomics — named clips, Anim.play/Motion.to, frame events, fluent Tween handles (#48) 2026-08-31 16:53:16 +03:00
ui.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
ui_draw.ludic refactor(lang): rename the str type (and stringify builtin) to string 2026-08-30 01:51:11 +03:00
value.ludic feat(reflect): generic value tree + Reflect.serialize/apply + JSON bridge (#44) 2026-08-31 15:19:21 +03:00
xml.ludic feat(stdlib): Tiled P0 — XML reader + base64 decode + gzip framing (#67) 2026-09-01 14:04:49 +03:00