ludic/tools/ludic-cli
Orkuncakilkaya 4fc4768083 fix(shaders): Vulkan SPIR-V keeps the near half of the depth range
The renderer's projections are OpenGL's, whose clip-space depth runs from -w to w; Vulkan clips
everything below 0. `ludic-dev shaders` now wraps each vertex stage - its own main runs, then
gl_Position.z = (z + w) / 2 - so every variant's depth lands in [0, w]. The GLSL the OpenGL
renderer compiles is untouched. No y flip is needed: a Vulkan target's row 0 is where OpenGL's is
(NDC y = -1), so render to texture, sampling and gl_FragCoord agree between the two, and only the
present and the screenshot flip.

45 vertex modules regenerated (spirv-val clean, manifest unchanged); ludic-dev test 140 passed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-15 12:05:43 +03:00
..
assets.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
build.ludic feat(vk): Vk.* - Vulkan 1.0-1.4 generated from the registry, loaded at run time 2026-09-15 09:52:12 +03:00
bundle.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
checks.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
dev.ludic feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
docgen.ludic refactor(cli)!: split the contributor tool out of the ludic CLI 2026-09-05 23:15:12 +03:00
docgen_check.ludic refactor(cli)!: split the contributor tool out of the ludic CLI 2026-09-05 23:15:12 +03:00
docgen_gen.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
forgejo.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
glgen.ludic feat(windows): Gl.* on Windows, through WGL and a driver-filled thunk table 2026-09-13 02:10:36 +03:00
json.ludic feat(cli): install in one command, and call the CLI ludic 2026-09-05 22:01:52 +03:00
lsp_test.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
main.ludic feat(pack): .packignore, so a pack root can leave build artefacts out 2026-09-11 18:29:32 +03:00
pack.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
packignore.ludic feat(pack): .packignore, so a pack root can leave build artefacts out 2026-09-11 18:29:32 +03:00
pkg.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
pkg_test.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
prelude.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
project.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
release.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
selfhost.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
selfhost_test.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
shaders.ludic fix(shaders): Vulkan SPIR-V keeps the near half of the depth range 2026-09-15 12:05:43 +03:00
test.ludic feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
toolchain.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
tools.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
vkgen.ludic feat(vk): Vk.* - Vulkan 1.0-1.4 generated from the registry, loaded at run time 2026-09-15 09:52:12 +03:00