ludic/packages/ludic.base/tests/toys/fishing/index.ludic
2026-09-25 14:02:21 +03:00

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# a toy mechanic: casting a line. It uses ludic.base and nothing else.
module toy_fishing uses ludic_base
numbers float
import "ludic.base"
export property Caught { species: int = 0, weight: float = 0.0 }
export port FishingWorld { is_water: fn(float, float) -> bool } # its port
export state ToyFishingState {
dice: Rng = null
casts: int = 0
caught: Queue<Caught> = null # its facts
}
export function fishing_cast(toy_fishing_st: mut ToyFishingState, x: float, z: float) -> bool { # its verb
if not FishingWorld.is_water(x, z) { return false }
toy_fishing_st.casts += 1
return true
}
function fishing_reset(base_st: mut BaseState, toy_fishing_st: mut ToyFishingState) -> void {
toy_fishing_st.casts = 0
toy_fishing_st.dice = rng_new(7)
toy_fishing_st.caught = queue_new(base_st, "fishing.caught")
}
function fishing_tick(base_st: mut BaseState, toy_fishing_st: mut ToyFishingState, t: Tick) -> void {
while toy_fishing_st.casts > 0 {
let c = new Caught
c.species = rng_between(toy_fishing_st.dice, 0, 2)
c.weight = 0.5 + rng_float(toy_fishing_st.dice)
q_push(base_st, toy_fishing_st.caught, c)
toy_fishing_st.casts -= 1
}
}
export function fishing_system() -> System {
let s = system_new("fishing", PH_SIMULATE)
s.reset = fn fishing_reset
s.tick = fn fishing_tick
return s
}