24 lines
1.2 KiB
Text
24 lines
1.2 KiB
Text
# queries.ludic - what the world asks the clock
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export function clock_day(clock_st: ClockState) -> int { return clock_st.ck_day }
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export function clock_hours(clock_st: ClockState) -> float { return clock_st.ck_hours }
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export function clock_moon(clock_st: ClockState) -> float { return clock_st.ck_moon }
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export function clock_scale(clock_st: ClockState) -> float { return clock_st.ck_scale }
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# game seconds per real second right now, the rest speed-up included
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export function clock_rate(clock_st: ClockState) -> float { return clock_st.ck_scale * ck_rest() }
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# the game hours `dt` real seconds are worth at the current rate
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export function clock_hours_in(clock_st: ClockState, dt: float) -> float { return dt * clock_rate(clock_st) / 3600.0 }
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export function clock_is_night(clock_st: ClockState) -> bool { return clock_st.ck_hours > clock_st.ck_night_from or clock_st.ck_hours < clock_st.ck_night_to }
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# "07:05"
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export function clock_hhmm(clock_st: ClockState) -> string {
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let h = int(Math.floor(clock_st.ck_hours))
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let m = int(Math.floor((clock_st.ck_hours - float(h)) * 60.0))
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var hs = `{h}`
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var ms = `{m}`
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if h < 10 { hs = `0{h}` }
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if m < 10 { ms = `0{m}` }
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return hs + ":" + ms
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}
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