ludic/packages/ludic.compass/tests/compass_test.ludic
2026-09-25 14:02:21 +03:00

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# compass_test.ludic - a viewer at (vx, vz) facing yaw with a compass of `tier`, and two providers:
# the places (a camp ahead, a sign west, a far legend) and the objective. The tier gate, the order
# and the cap, bearings and distances, the tracked mark, a capture, the radar's tiers, the points.
import "ludic.compass"
import "ludic.base"
program CompassTest {
numbers float
state CompasstestState {
vx: float = 0.0
vz: float = 0.0
yaw: float = 0.0
tier: int = 4
objective: bool = true
}
function fk_x(compasstest_st: CompasstestState) -> float { return compasstest_st.vx }
function fk_z(compasstest_st: CompasstestState) -> float { return compasstest_st.vz }
function fk_yaw(compasstest_st: CompasstestState) -> float { return compasstest_st.yaw }
function fk_tier(compasstest_st: CompasstestState) -> int { return compasstest_st.tier }
bind CompassWorld { x: fn fk_x, z: fn fk_z, yaw: fn fk_yaw, tier: fn fk_tier }
function places(compass_st: mut CompassState) -> void {
compass_mark(compass_st, 0.0, -100.0, 1, 10, 1, COMPASS_PLAIN, "camp")
compass_mark(compass_st, -50.0, 0.0, 2, 11, 2, COMPASS_PLAIN, "sign")
compass_mark(compass_st, 0.0, 300.0, 3, 12, 4, COMPASS_PLAIN, "legend")
compass_mark(compass_st, 10.0, 10.0, 4, 13, 1, COMPASS_NOTE, "my mark")
}
function goal(compass_st: mut CompassState, compasstest_st: CompasstestState) -> void { if compasstest_st.objective { compass_mark(compass_st, 80.0, 0.0, 5, 14, 2, COMPASS_TRACKED, "the dock") } }
def CompassProviders places { gather: fn places }
def CompassProviders goal { gather: fn goal }
function fresh(compass_st: mut CompassState, compasstest_st: mut CompasstestState) -> void {
compass_config(compass_st, 64)
compass_config_radar(compass_st, [0.0, 0.0, 0.0, 120.0, 260.0], 2)
compasstest_st.vx = 0.0
compasstest_st.vz = 0.0
compasstest_st.yaw = 0.0
compasstest_st.tier = 4
compasstest_st.objective = true
}
function labels(compass_st: CompassState) -> string {
var s = ""
for i in 0 .. compass_count(compass_st) { s = s + compass_at(compass_st, i).label + ";" }
return s
}
test "every provider is asked, the tracked mark first, then the player's, then the rest in order" (compass_st: mut CompassState, compasstest_st: mut CompasstestState) {
fresh(compass_st, compasstest_st)
compass_gather(compass_st)
expect_eq(compass_count(compass_st), 5)
expect(labels(compass_st) == "the dock;my mark;camp;sign;legend;")
expect_eq(compass_tracked(compass_st), 0)
}
test "a mark shows from its tier up, and without a compass nothing is gathered" (compass_st: mut CompassState, compasstest_st: mut CompasstestState) {
fresh(compass_st, compasstest_st)
compasstest_st.tier = 1
compass_gather(compass_st)
expect(labels(compass_st) == "my mark;camp;")
expect_eq(compass_tracked(compass_st), -1)
compasstest_st.tier = 0
compass_gather(compass_st)
expect_eq(compass_count(compass_st), 0)
}
test "past the cap the lowest priorities go" (compass_st: mut CompassState, compasstest_st: mut CompasstestState) {
fresh(compass_st, compasstest_st)
compass_config(compass_st, 2)
compass_gather(compass_st)
expect(labels(compass_st) == "the dock;my mark;")
}
test "a bearing is from the viewer's facing, a distance from where it stands" (compass_st: mut CompassState, compasstest_st: mut CompasstestState) {
fresh(compass_st, compasstest_st)
compass_gather(compass_st)
expect_near(compass_bearing(compass_st, 2), 0.0, 0.001)
expect_near(compass_dist(compass_st, 2), 100.0, 0.01)
expect_near(compass_bearing(compass_st, 3), 1.5708, 0.001)
expect_near(compass_bearing(compass_st, 0), -1.5708, 0.001)
compasstest_st.yaw = 1.5708
expect_near(compass_bearing(compass_st, 3), 0.0, 0.001)
expect_near(compass_bearing(compass_st, 2), -1.5708, 0.001)
compasstest_st.vx = -50.0
compasstest_st.vz = 100.0
expect_near(compass_dist(compass_st, 3), 100.0, 0.01)
expect_near(compass_wrap(7.0), 7.0 - 6.2832, 0.001)
expect_near(compass_strip_t(0.5, 1.0), 0.5, 0.001)
}
test "a capture hears every mark whatever the tier and leaves the frame's list alone" (compass_st: mut CompassState, compasstest_st: mut CompasstestState) {
fresh(compass_st, compasstest_st)
compass_gather(compass_st)
compasstest_st.tier = 1
compass_capture_begin(compass_st)
expect(compass_capturing(compass_st))
goal(compass_st, compasstest_st)
places(compass_st)
let got = compass_capture_end(compass_st)
expect(not compass_capturing(compass_st))
expect_eq(len(got), 5)
expect(got[0].label == "the dock")
expect_eq(compass_count(compass_st), 5)
}
test "the radar: its range by tier, the blips in it, and where each falls on the disc" (compass_st: mut CompassState, compasstest_st: mut CompasstestState) {
fresh(compass_st, compasstest_st)
compasstest_st.tier = 2
compass_gather(compass_st)
expect(not compass_radar_on(compass_st))
expect(not compass_radar_has(compass_st, 0))
compasstest_st.tier = 3
compass_gather(compass_st)
expect(compass_radar_on(compass_st))
expect_near(compass_radar_range(compass_st), 120.0, 0.01)
expect(compass_radar_has(compass_st, 0))
expect(not compass_radar_has(compass_st, 1))
expect(not compass_radar_has(compass_st, 2))
expect(compass_radar_has(compass_st, 3))
expect_near(compass_radar_x(compass_st, 3), -50.0 / 120.0, 0.001)
expect_near(compass_radar_y(compass_st, 3), 0.0, 0.001)
expect_near(compass_radar_x(compass_st, 0), 80.0 / 120.0, 0.001)
compasstest_st.tier = 9
expect_near(compass_radar_range(compass_st), 260.0, 0.01)
}
test "the eight points go round from the heading 0 toward -x" {
expect_eq(compass_octant(0.0, -10.0), 0)
expect_eq(compass_octant(-10.0, -10.0), 1)
expect_eq(compass_octant(-10.0, 0.0), 2)
expect_eq(compass_octant(0.0, 10.0), 4)
expect_eq(compass_octant(10.0, 0.0), 6)
expect_eq(compass_octant(10.0, -10.0), 7)
expect_eq(compass_octant(1.0, -10.0), 0)
}
}