ludic/packages/ludic.effects/queries.ludic
2026-09-25 14:02:21 +03:00

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# queries.ludic - what the rules ask: the sum for a kind right now, and what is running
function ef_live(e: Effect) -> bool { return e.delay < 0.01 }
# what the rules should add for a kind right now (a delayed one counts only once it begins)
export function effects_sum(effects_st: mut EffectsState, kind: int) -> float {
let all = ef_all(effects_st)
var t = 0.0
for i in 0 .. len(all) { if all[i].kind == kind and ef_live(all[i]) { t = t + all[i].mag } }
return t
}
export function effects_has(effects_st: mut EffectsState, kind: int) -> bool {
let all = ef_all(effects_st)
for i in 0 .. len(all) { if all[i].kind == kind and ef_live(all[i]) { return true } }
return false
}
export function effects_bonus_count(effects_st: mut EffectsState) -> int {
let all = ef_all(effects_st)
var n = 0
for i in 0 .. len(all) { if all[i].bonus { n += 1 } }
return n
}
# everything held, delayed or not, in the order added
export function effects_count(effects_st: mut EffectsState) -> int { return len(ef_all(effects_st)) }
# a copy, so a reader cannot change the ring
export function effects_at(effects_st: mut EffectsState, i: int) -> Effect {
let src = ef_all(effects_st)[i]
let e = new Effect
e.kind = src.kind
e.mag = src.mag
e.left = src.left
e.delay = src.delay
e.bonus = src.bonus
e.label = src.label
return e
}
# the indices of the ones that have begun, for a read-out
export function effects_live(effects_st: mut EffectsState) -> []int {
let out = new []int
let all = ef_all(effects_st)
for i in 0 .. len(all) { if ef_live(all[i]) { push(out, i) } }
return out
}