ludic/packages/ludic.fire/tests/fire_test.ludic
2026-09-25 14:02:21 +03:00

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# fire_test.ludic - lighting and feeding decided, paid for and applied; burning down in game time,
# faster in the rain; low fuel and going out as facts; warmth and cooking by distance; the save
import "ludic.fire"
import "ludic.base"
program FireTest {
numbers float
state FiretestState {
owns: bool = true
wet: bool = false
tarp: bool = false
ban: bool = false
}
function fake_owns(firetest_st: FiretestState) -> bool { return firetest_st.owns }
function fake_wet(firetest_st: FiretestState) -> bool { return firetest_st.wet }
function fake_tarp(firetest_st: FiretestState) -> bool { return firetest_st.tarp }
function fake_allowed(firetest_st: FiretestState) -> bool { return not firetest_st.ban }
bind FireWorld {
owns_world: fn fake_owns
is_wet: fn fake_wet
sheltered: fn fake_tarp
allowed: fn fake_allowed
}
function fresh(base_st: mut BaseState, fire_st: mut FireState) -> void {
fire_config(fire_st, 3, 120.0, 60.0, 15.0)
fire_config_reach(fire_st, 3.6, 3.5)
fire_reset(base_st, fire_st)
}
function facts(base_st: mut BaseState, fire_st: mut FireState) -> []FireFact { return q_drain(base_st, fire_facts(base_st, fire_st)) }
function count(fs: []FireFact, what: int) -> int {
var n = 0
for i in 0 .. len(fs) { if fs[i].what == what { n += 1 } }
return n
}
function light(base_st: mut BaseState, fire_st: mut FireState) -> void { fire_apply(base_st, fire_st, fire_decide(fire_st, 3)) }
test "three logs light it, and that is a fact" (base_st: mut BaseState, fire_st: mut FireState) {
fresh(base_st, fire_st)
expect_eq(fire_decide(fire_st, 2), FIRE_NO_WOOD)
expect_eq(fire_decide(fire_st, 3), FIRE_LIGHT)
expect_eq(fire_cost(fire_st, FIRE_LIGHT), 3)
light(base_st, fire_st)
expect(fire_lit(fire_st))
expect(fire_fuel(fire_st) == 120.0)
expect_eq(count(facts(base_st, fire_st), FIRE_LIT), 1)
}
test "a lit fire takes a log for an hour" (base_st: mut BaseState, fire_st: mut FireState) {
fresh(base_st, fire_st)
light(base_st, fire_st)
expect_eq(fire_decide(fire_st, 0), FIRE_NO_LOG)
expect_eq(fire_decide(fire_st, 1), FIRE_FEED)
expect_eq(fire_cost(fire_st, FIRE_FEED), 1)
fire_apply(base_st, fire_st, FIRE_FEED)
expect(fire_fuel(fire_st) == 180.0)
}
test "a ban and a soaked ring refuse, a tarp keeps it dry" (base_st: mut BaseState, fire_st: mut FireState, firetest_st: mut FiretestState) {
fresh(base_st, fire_st)
firetest_st.ban = true
expect_eq(fire_decide(fire_st, 5), FIRE_BANNED)
firetest_st.ban = false
firetest_st.wet = true
expect_eq(fire_decide(fire_st, 5), FIRE_SOAKED)
expect_eq(fire_cost(fire_st, FIRE_SOAKED), 0)
firetest_st.tarp = true
expect_eq(fire_decide(fire_st, 5), FIRE_LIGHT)
}
test "it burns a minute a minute, runs low, and goes out as facts" (base_st: mut BaseState, fire_st: mut FireState) {
fresh(base_st, fire_st)
light(base_st, fire_st)
facts(base_st, fire_st)
fire_run(base_st, fire_st, 1.5)
expect(fire_fuel(fire_st) == 30.0)
expect(not fire_low(fire_st))
fire_run(base_st, fire_st, 0.3)
expect(fire_low(fire_st))
expect_eq(count(facts(base_st, fire_st), FIRE_LOW_FUEL), 1)
fire_run(base_st, fire_st, 0.5)
expect(not fire_lit(fire_st))
expect(fire_fuel(fire_st) == 0.0)
expect_eq(count(facts(base_st, fire_st), FIRE_WENT_OUT), 1)
}
test "the rain burns it twice as fast, and under a tarp it counts the hours" (base_st: mut BaseState, fire_st: mut FireState, firetest_st: mut FiretestState) {
fresh(base_st, fire_st)
light(base_st, fire_st)
firetest_st.wet = true
fire_run(base_st, fire_st, 0.5)
expect(fire_fuel(fire_st) == 60.0)
firetest_st.tarp = true
fire_run(base_st, fire_st, 0.5)
expect(fire_fuel(fire_st) == 30.0)
expect(fire_rain_hours(fire_st) == 0.5)
fire_morning(fire_st)
expect(fire_rain_hours(fire_st) == 0.0)
}
test "a machine that does not own the world burns nothing, but is told" (base_st: mut BaseState, fire_st: mut FireState, firetest_st: mut FiretestState) {
fresh(base_st, fire_st)
light(base_st, fire_st)
firetest_st.owns = false
fire_run(base_st, fire_st, 5.0)
expect(fire_fuel(fire_st) == 120.0)
facts(base_st, fire_st)
fire_told(base_st, fire_st, false, 0.0, true)
expect(not fire_lit(fire_st))
expect_eq(count(facts(base_st, fire_st), FIRE_WENT_OUT), 1)
fire_told(base_st, fire_st, true, 50.0, true)
fire_told(base_st, fire_st, false, 0.0, false)
expect_eq(q_len(fire_facts(base_st, fire_st)), 0)
}
test "it warms and cooks close, and only while lit" (base_st: mut BaseState, fire_st: mut FireState) {
fresh(base_st, fire_st)
expect(not fire_warms(fire_st, 1.0))
light(base_st, fire_st)
expect(fire_warms(fire_st, 3.5))
expect(not fire_warms(fire_st, 3.7))
expect(fire_cooks(fire_st, 3.4))
expect(not fire_cooks(fire_st, 3.55))
fire_out(fire_st)
expect(not fire_cooks(fire_st, 0.0))
}
test "a save section reads back the same fire" (base_st: mut BaseState, fire_st: mut FireState, firetest_st: mut FiretestState) {
fresh(base_st, fire_st)
light(base_st, fire_st)
firetest_st.wet = true
firetest_st.tarp = true
fire_run(base_st, fire_st, 0.25)
let root = save_tree()
save_section(root, "fire", 1, fire_save(fire_st))
let text = save_encode(root)
fire_reset(base_st, fire_st)
let n = load_section(save_decode(text), "fire")
fire_load(base_st, fire_st, n.data, n.version)
expect(fire_lit(fire_st))
expect(fire_fuel(fire_st) == 105.0)
expect(fire_rain_hours(fire_st) == 0.25)
}
}