ludic/packages/ludic.fishing/run.ludic
2026-09-25 14:02:21 +03:00

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# run.ludic - `dt` real seconds of a line in the water: the wait, the bite, and the fight
function fishing_run_wait(base_st: mut BaseState, fishing_st: mut FishingState) -> void {
if fishing_st.fishing_t >= 0.0 { return }
fishing_st.fishing_st = FISHING_BITE_ON
fishing_st.fishing_t = 1.6
fishing_st.fishing_sp = fishing_pick(fishing_st)
fishing_say(base_st, fishing_st, FISHING_BITE)
}
# a fish that runs: the marker is all over the bar and nothing done with it helps
function fishing_run_runs(base_st: mut BaseState, fishing_st: mut FishingState, dt: float) -> float {
let k = FishSpecies[fishing_st.fishing_sp]
if fishing_st.fishing_run_t > 0.0 {
fishing_st.fishing_run_t = fishing_st.fishing_run_t - dt
if fishing_st.fishing_run_t <= 0.0 {
fishing_st.fishing_run_t = 0.0
fishing_say(base_st, fishing_st, FISHING_TIRED)
}
return 4.2
}
if fishing_st.fishing_run_left > 0 {
fishing_st.fishing_run_next = fishing_st.fishing_run_next - dt
if fishing_st.fishing_run_next <= 0.0 {
fishing_st.fishing_run_left -= 1
fishing_st.fishing_run_t = 2.2
fishing_st.fishing_run_next = 4.0 + fishing_rand(fishing_st) * 4.0
fishing_say(base_st, fishing_st, FISHING_RUNS)
}
}
return k.speed + k.speed_per_hit * float(fishing_st.fishing_won)
}
function fishing_run_reel(base_st: mut BaseState, fishing_st: mut FishingState, dt: float) -> void {
let sp = fishing_run_runs(base_st, fishing_st, dt)
if fishing_st.fishing_gentle_on {
fishing_st.fishing_ring_t = fishing_st.fishing_ring_t - dt
if fishing_st.fishing_ring_t <= 0.0 { fishing_lost(base_st, fishing_st, FISHING_LINE_SNAPPED) }
return
}
fishing_st.fishing_mark = fishing_st.fishing_mark + sp * fishing_st.fishing_dir * dt
if fishing_st.fishing_mark > 1.0 {
fishing_st.fishing_mark = 1.0
fishing_st.fishing_dir = -1.0
}
if fishing_st.fishing_mark < 0.0 {
fishing_st.fishing_mark = 0.0
fishing_st.fishing_dir = 1.0
}
if fishing_st.fishing_t < 0.0 { fishing_lost(base_st, fishing_st, FISHING_SLACK) }
}
export function fishing_run(base_st: mut BaseState, fishing_st: mut FishingState, dt: float) -> void {
if fishing_st.fishing_st == FISHING_OFF { return }
fishing_st.fishing_t = fishing_st.fishing_t - dt
if fishing_st.fishing_st == FISHING_WAIT {
fishing_run_wait(base_st, fishing_st)
return
}
if fishing_st.fishing_st == FISHING_BITE_ON {
if fishing_st.fishing_t < 0.0 { fishing_lost(base_st, fishing_st, FISHING_MISSED) }
return
}
fishing_run_reel(base_st, fishing_st, dt)
}