ludic/packages/ludic.inventory/verbs.ludic
2026-09-25 14:02:21 +03:00

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# verbs.ludic - the only way a count changes, and each change is said once
function iv_change(base_st: mut BaseState, inventory_st: mut InventoryState, it: int, after: int) -> void {
let before = inventory_st.iv_counts[it]
if before == after { return }
inventory_st.iv_counts[it] = after
let c = new ItemChanged
c.item = it
c.before = before
c.after = after
q_push(base_st, inv_changes(base_st, inventory_st), c)
}
# as many of n as there is room for; returns how many went in
export function inv_add(base_st: mut BaseState, inventory_st: mut InventoryState, it: int, n: int) -> int {
if not iv_valid(inventory_st, it) or n <= 0 { return 0 }
let k = Math.min(n, inv_room(inventory_st, it))
if k > 0 { iv_change(base_st, inventory_st, it, inventory_st.iv_counts[it] + k) }
return k
}
# all n or none
export function inv_take(base_st: mut BaseState, inventory_st: mut InventoryState, it: int, n: int) -> bool {
if not iv_valid(inventory_st, it) or inventory_st.iv_counts[it] < n { return false }
if n > 0 { iv_change(base_st, inventory_st, it, inventory_st.iv_counts[it] - n) }
return true
}
# a count outright, room or not (a starting kit, a correction, the network's word); never below 0
export function inv_set(base_st: mut BaseState, inventory_st: mut InventoryState, it: int, n: int) -> void {
if not iv_valid(inventory_st, it) { return }
iv_change(base_st, inventory_st, it, Math.max(n, 0))
}
# everything gone, silently: a new trip, or before a load
export function inv_clear(inventory_st: mut InventoryState) -> void {
inventory_st.iv_counts = new []int
for i in 0 .. inv_kinds(inventory_st) { push(inventory_st.iv_counts, 0) }
}