ludic/packages/ludic.jobs/tests/jobs_test.ludic
2026-09-25 14:02:21 +03:00

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# jobs_test.ludic - written jobs gated by standing and story, counted by events and by state, readied
# and paid through a fake purse; a board rolled from the day; the party's scope; the save by key
import "ludic.jobs"
import "ludic.base"
program JobsTest {
numbers float
const K_FISH: int = 0
const K_PHOTO: int = 1
const K_WOOD: int = 2
def Jobs catch { group: 0, kind: K_FISH, need: 3, money: 30, rep: 5 }
def Jobs deer { group: 0, kind: K_PHOTO, param: 4, need: 1, money: 20, rep: 2, minrep: 10 }
def Jobs ten { group: 0, kind: K_FISH, need: 10, money: 70, rep: 12, scope: JOBS_PARTY }
def Jobs still { group: 1, need: 0, money: 60, rep: 12, minstage: 2 }
def JobBoards daily { slots: 3, keep: 1, auto: true, refill: false }
def JobBoards ada { slots: 2, keep: 7, scope: JOBS_PARTY }
state JobstestState {
rep: int = 0
stage: int = 0
day: int = 1
guest: bool = false
fish: int = 0 # the state's count of fish
paid: int = 0
paid_rep: int = 0
paid_scope: int = -1
}
function world_rep(jobstest_st: JobstestState, sc: int) -> int { return jobstest_st.rep }
function world_stage(jobstest_st: JobstestState) -> int { return jobstest_st.stage }
function world_day(jobstest_st: JobstestState) -> int { return jobstest_st.day }
function world_owns(jobstest_st: JobstestState, sc: int) -> bool { return sc == JOBS_SELF or not jobstest_st.guest }
function world_evidence(jobstest_st: JobstestState, kind: int, param: int) -> int {
if kind == K_FISH { return jobstest_st.fish }
return -1
}
function world_roll(jobs_st: mut JobsState, b: int, s: int) -> void {
let need = jobs_roll(jobs_st, 2, 4)
if b == BOARD_DAILY { jobs_post(jobs_st, b, s, K_WOOD, -1, need, 7, 2) } else { jobs_post(jobs_st, b, s, K_FISH, -1, need, 9 * need, 3) }
}
function pay(jobstest_st: mut JobstestState, sc: int, money: int, r: int) -> void {
jobstest_st.paid += money
jobstest_st.paid_rep += r
jobstest_st.paid_scope = sc
}
bind JobsWorld { rep: fn world_rep, stage: fn world_stage, day: fn world_day, owns: fn world_owns, evidence: fn world_evidence, roll: fn world_roll }
bind JobsPay { reward: fn pay }
function fresh(base_st: mut BaseState, jobs_st: mut JobsState, jobstest_st: mut JobstestState) -> void {
jobstest_st.rep = 0
jobstest_st.stage = 0
jobstest_st.day = 1
jobstest_st.guest = false
jobstest_st.fish = 0
jobstest_st.paid = 0
jobstest_st.paid_rep = 0
jobs_reset(base_st, jobs_st)
jobs_party_reset(jobs_st)
}
function count_of(base_st: mut BaseState, jobs_st: mut JobsState, what: int) -> int {
let fs = q_drain(base_st, jobs_facts(base_st, jobs_st))
var n = 0
for i in 0 .. len(fs) { if fs[i].what == what { n += 1 } }
return n
}
test "the registry is the game's" {
expect_eq(JOB_COUNT, 4)
expect_eq(jobs_find("ten"), JOB_TEN)
expect_eq(BOARD_COUNT, 2)
}
test "a gate of standing and story" (base_st: mut BaseState, jobs_st: mut JobsState, jobstest_st: mut JobstestState) {
fresh(base_st, jobs_st, jobstest_st)
expect(jobs_offered(jobs_st, JOB_CATCH))
expect(not jobs_offered(jobs_st, JOB_DEER))
jobstest_st.rep = 10
expect(jobs_offered(jobs_st, JOB_DEER))
expect(not jobs_offered(jobs_st, JOB_STILL))
jobstest_st.stage = 2
expect(jobs_offered(jobs_st, JOB_STILL))
expect_eq(len(jobs_at(jobs_st, 0, -1)), 3)
}
test "counted by events, readied, handed in and paid" (base_st: mut BaseState, jobs_st: mut JobsState, jobstest_st: mut JobstestState) {
fresh(base_st, jobs_st, jobstest_st)
jobs_count(base_st, jobs_st, K_FISH, 0, 1)
expect_eq(jobs_have(jobs_st, JOB_CATCH), 0)
expect(jobs_take(base_st, jobs_st, JOB_CATCH))
jobs_count(base_st, jobs_st, K_FISH, 0, 2)
expect_eq(jobs_state(jobs_st, JOB_CATCH), JOBS_ACTIVE)
jobs_count(base_st, jobs_st, K_FISH, 0, 5)
expect_eq(jobs_have(jobs_st, JOB_CATCH), 3)
expect(jobs_ready_now(jobs_st, JOB_CATCH))
expect_eq(count_of(base_st, jobs_st, JOBS_F_COMPLETED), 1)
expect(jobs_hand_in(base_st, jobs_st, JOB_CATCH))
expect(not jobs_hand_in(base_st, jobs_st, JOB_CATCH))
expect_eq(jobstest_st.paid, 30)
expect_eq(jobstest_st.paid_rep, 5)
expect_eq(jobs_done(jobs_st, 0), 1)
expect_eq(count_of(base_st, jobs_st, JOBS_F_HANDED_IN), 1)
}
test "the state already proves the work" (base_st: mut BaseState, jobs_st: mut JobsState, jobstest_st: mut JobstestState) {
fresh(base_st, jobs_st, jobstest_st)
jobstest_st.fish = 2
jobs_take(base_st, jobs_st, JOB_CATCH)
expect_eq(jobs_have(jobs_st, JOB_CATCH), 2)
jobstest_st.fish = 3
jobs_recheck(base_st, jobs_st)
expect(jobs_ready_now(jobs_st, JOB_CATCH))
}
test "a param narrows the count" (base_st: mut BaseState, jobs_st: mut JobsState, jobstest_st: mut JobstestState) {
fresh(base_st, jobs_st, jobstest_st)
jobstest_st.rep = 10
jobs_take(base_st, jobs_st, JOB_DEER)
jobs_count(base_st, jobs_st, K_PHOTO, 3, 1)
expect_eq(jobs_have(jobs_st, JOB_DEER), 0)
jobs_count(base_st, jobs_st, K_PHOTO, 4, 1)
expect(jobs_ready_now(jobs_st, JOB_DEER))
}
test "the game's own play readies a job with no need" (base_st: mut BaseState, jobs_st: mut JobsState, jobstest_st: mut JobstestState) {
fresh(base_st, jobs_st, jobstest_st)
jobs_take(base_st, jobs_st, JOB_STILL)
jobs_mark(base_st, jobs_st, JOB_STILL, 2)
expect_eq(jobs_have(jobs_st, JOB_STILL), 4)
expect_eq(jobs_state(jobs_st, JOB_STILL), JOBS_ACTIVE)
expect(jobs_complete(base_st, jobs_st, JOB_STILL))
expect_eq(jobstest_st.paid, 60)
expect_eq(jobs_done(jobs_st, 1), 1)
}
test "a guest counts its own and leaves the party's to the host" (base_st: mut BaseState, jobs_st: mut JobsState, jobstest_st: mut JobstestState) {
fresh(base_st, jobs_st, jobstest_st)
jobstest_st.guest = true
jobs_take(base_st, jobs_st, JOB_TEN)
jobs_take(base_st, jobs_st, JOB_CATCH)
jobs_count(base_st, jobs_st, K_FISH, 0, 2)
expect_eq(jobs_have(jobs_st, JOB_TEN), 0)
expect_eq(jobs_have(jobs_st, JOB_CATCH), 2)
jobs_count_in(base_st, jobs_st, JOBS_PARTY, K_FISH, 0, 4)
expect_eq(jobs_have(jobs_st, JOB_TEN), 4)
expect_eq(jobs_have(jobs_st, JOB_CATCH), 2)
}
test "an offer is said once it opens, never for what was open at the reset" (base_st: mut BaseState, jobs_st: mut JobsState, jobstest_st: mut JobstestState) {
fresh(base_st, jobs_st, jobstest_st)
jobs_system().tick(tick_new(0.1, 1, 0.0))
expect_eq(count_of(base_st, jobs_st, JOBS_F_OFFERED), 0)
jobstest_st.rep = 10
jobs_system().tick(tick_new(0.1, 2, 0.0))
expect_eq(count_of(base_st, jobs_st, JOBS_F_OFFERED), 1)
}
test "a board rolled by the day, the same every time" (base_st: mut BaseState, jobs_st: mut JobsState, jobstest_st: mut JobstestState) {
fresh(base_st, jobs_st, jobstest_st)
jobstest_st.day = 3
jobs_morning(base_st, jobs_st)
expect_eq(len(jobs_posted(jobs_st, BOARD_DAILY)), 3)
expect_eq(len(jobs_posted(jobs_st, BOARD_ADA)), 2)
let a = jobs_post_need(jobs_st, BOARD_DAILY, 0) * 100 + jobs_post_need(jobs_st, BOARD_DAILY, 1) * 10 + jobs_post_need(jobs_st, BOARD_DAILY, 2)
fresh(base_st, jobs_st, jobstest_st)
jobstest_st.day = 3
jobs_morning(base_st, jobs_st)
let b = jobs_post_need(jobs_st, BOARD_DAILY, 0) * 100 + jobs_post_need(jobs_st, BOARD_DAILY, 1) * 10 + jobs_post_need(jobs_st, BOARD_DAILY, 2)
expect_eq(a, b)
expect(jobs_post_need(jobs_st, BOARD_DAILY, 0) >= 2 and jobs_post_need(jobs_st, BOARD_DAILY, 0) <= 4)
}
test "a daily pays the moment it is met and waits for the morning" (base_st: mut BaseState, jobs_st: mut JobsState, jobstest_st: mut JobstestState) {
fresh(base_st, jobs_st, jobstest_st)
jobstest_st.day = 2
jobs_morning(base_st, jobs_st)
let need = jobs_post_need(jobs_st, BOARD_DAILY, 1)
jobs_count(base_st, jobs_st, K_WOOD, -1, need)
expect_eq(jobs_post_state(jobs_st, BOARD_DAILY, 1), JOBS_DONE)
expect(jobs_posts_done(jobs_st, BOARD_DAILY) >= 1)
expect_eq(jobstest_st.paid, 7 * jobs_posts_done(jobs_st, BOARD_DAILY))
jobs_morning(base_st, jobs_st)
expect_eq(jobs_post_state(jobs_st, BOARD_DAILY, 1), JOBS_DONE)
jobstest_st.day = 3
jobs_morning(base_st, jobs_st)
expect_eq(jobs_post_state(jobs_st, BOARD_DAILY, 1), JOBS_ACTIVE)
}
test "a post counts only what came after it went up, and is replaced when handed in" (base_st: mut BaseState, jobs_st: mut JobsState, jobstest_st: mut JobstestState) {
fresh(base_st, jobs_st, jobstest_st)
jobstest_st.fish = 5
jobs_morning(base_st, jobs_st)
let need = jobs_post_need(jobs_st, BOARD_ADA, 0)
jobs_recheck(base_st, jobs_st)
expect_eq(jobs_post_have(jobs_st, BOARD_ADA, 0), 0)
jobstest_st.fish = 5 + need
jobs_recheck(base_st, jobs_st)
expect_eq(jobs_post_state(jobs_st, BOARD_ADA, 0), JOBS_READY)
expect(jobs_post_hand_in(base_st, jobs_st, BOARD_ADA, 0))
expect_eq(jobstest_st.paid_scope, JOBS_PARTY)
expect_eq(jobs_total(jobs_st, BOARD_ADA), 1)
expect_eq(jobs_post_state(jobs_st, BOARD_ADA, 0), JOBS_ACTIVE)
}
test "a stale post comes down after its days" (base_st: mut BaseState, jobs_st: mut JobsState, jobstest_st: mut JobstestState) {
fresh(base_st, jobs_st, jobstest_st)
jobs_morning(base_st, jobs_st)
jobstest_st.day = 7
jobs_morning(base_st, jobs_st)
expect_eq(jobs_post_day(jobs_st, BOARD_ADA, 0), 1)
jobstest_st.day = 8
jobs_morning(base_st, jobs_st)
expect_eq(jobs_post_day(jobs_st, BOARD_ADA, 0), 8)
}
test "each scope saves its own, by key" (base_st: mut BaseState, jobs_st: mut JobsState, jobstest_st: mut JobstestState) {
fresh(base_st, jobs_st, jobstest_st)
jobs_take(base_st, jobs_st, JOB_CATCH)
jobs_count(base_st, jobs_st, K_FISH, 0, 2)
jobs_take(base_st, jobs_st, JOB_TEN)
jobs_count(base_st, jobs_st, K_FISH, 0, 1)
jobstest_st.day = 2
jobs_morning(base_st, jobs_st)
let body = jobs_save(jobs_st)
let world = jobs_party_save(jobs_st)
let need = jobs_post_need(jobs_st, BOARD_ADA, 1)
fresh(base_st, jobs_st, jobstest_st)
jobs_load(jobs_st, body, 1)
expect_eq(jobs_have(jobs_st, JOB_CATCH), 3)
expect_eq(jobs_state(jobs_st, JOB_TEN), JOBS_OFFERED)
jobs_party_load(jobs_st, world, 1)
expect_eq(jobs_have(jobs_st, JOB_TEN), 1)
expect_eq(jobs_post_need(jobs_st, BOARD_ADA, 1), need)
expect_eq(jobs_post_day(jobs_st, BOARD_DAILY, 0), 2)
}
}