The compiler turns a component declaration into: - a record of its props and state; - a constructor, a props setter, a model and a call; - a class, registered with ludic.ui at start. Its template and styles are read from beside it and compiled in, with @import inlined, and a missing template fails the build. In the runtime: - each mounted instance keeps its own props and state, and `set` in a template writes the state; - styles are scoped to the component; - class, style and id on a component's tag land on its root, styled by the parent's sheet too; - ui_reload re-reads a component's files from disk and keeps instances. The package's own module is now ludic_ui, so a program may call a directory of its own ui. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
60 lines
2.3 KiB
Text
60 lines
2.3 KiB
Text
# eval.ludic - an expression's value, here
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function ui_eval(x: UiExpr, e: UiEnv) -> Val {
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if x.op == X_LIT { return x.v }
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if x.op == X_NAME { return env_get(e, x.s) }
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if x.op == X_MEMBER {
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let o = ui_eval(x.a, e)
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if Value.kind(o) == 6 and Value.has(o, x.s) != 0 { return Value.get(o, x.s) }
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if Value.kind(o) == 5 and x.s == "length" { return Value.int(Value.count(o)) }
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ui_err(`.{x.s}: there is no such field`)
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return Value.null()
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}
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if x.op == X_INDEX { return Value.at(ui_eval(x.a, e), Value.as_int(ui_eval(x.b, e))) }
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if x.op == X_CALL { return ev_call(x, e) }
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if x.op == X_NOT { return vl_bool(not vl_truthy(ui_eval(x.a, e))) }
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if x.op == X_NEG { return vl_arith("-", Value.int(0), ui_eval(x.a, e)) }
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if x.op == X_AND {
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if not vl_truthy(ui_eval(x.a, e)) { return vl_bool(false) }
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return vl_bool(vl_truthy(ui_eval(x.b, e)))
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}
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if x.op == X_OR {
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if vl_truthy(ui_eval(x.a, e)) { return vl_bool(true) }
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return vl_bool(vl_truthy(ui_eval(x.b, e)))
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}
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if x.op == X_COND {
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if vl_truthy(ui_eval(x.a, e)) { return ui_eval(x.b, e) }
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return ui_eval(x.c, e)
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}
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if x.op == X_TEXT {
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var out = ""
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for i in 0 .. len(x.args) { out = out + vl_text(ui_eval(x.args[i], e)) }
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return Value.str(out)
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}
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return vl_binary(x.s, ui_eval(x.a, e), ui_eval(x.b, e))
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}
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# a call: len() and range() are the template's own, anything else is the view's
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function ev_call(x: UiExpr, e: UiEnv) -> Val {
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let args = Value.list()
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for i in 0 .. len(x.args) { Value.add(args, ui_eval(x.args[i], e)) }
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if x.s == "len" and len(x.args) == 1 { return Value.int(Value.count(Value.at(args, 0))) }
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if x.s == "range" and len(x.args) == 1 {
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let out = Value.list()
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for i in 0 .. Value.as_int(Value.at(args, 0)) { Value.add(out, Value.int(i)) }
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return out
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}
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var at = e
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while at != null {
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if at.inst != null {
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let r = at.inst.cls.call(at.inst.ptr, x.s, args)
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if Value.kind(r) != 99 { return r }
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}
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at = at.parent
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}
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if ui_view == null or ui_view.call == null {
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ui_err(`{x.s}(): there is no function or event of that name here`)
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return Value.null()
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}
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return ui_view.call(x.s, args)
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}
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function ui_eval_text(x: UiExpr, e: UiEnv) -> string { return vl_text(ui_eval(x, e)) }
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function ui_eval_bool(x: UiExpr, e: UiEnv) -> bool { return vl_truthy(ui_eval(x, e)) }
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