ludic/examples/library/ui_anim.ludic
Orkuncakilkaya 19fcf60599 wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
  1804 vars into 126 states, 64 into lets; 23498 edits in 460 files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00

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# ui_anim.ludic — CSS animation and transition on ludic.ui's frame clock (sixty frames a second
# when the renderer gives no clock of its own): a fade-in from @keyframes, a pulse that loops back
# and forth, and a transition easing an opacity that changed.
import "ludic.ui"
program UiAnim {
numbers float
state UiAnimState {
dim: bool = false
}
view Anim (ui_anim_st: UiAnimState) {
dim = ui_anim_st.dim
}
const PAGE: string = "<ui><style>@keyframes fade { from { opacity: 0 } to { opacity: 1 } }\n@keyframes pulse { from { opacity: 1 } to { opacity: 0.5 } }\n.in { animation: fade 1s }\n.beat { animation: pulse 0.5s infinite alternate }\n.soft { transition: opacity 1s }\n.dim { opacity: 0.2 }</style><screen name='a'><p class='in'>a</p><p class='beat'>b</p><p class=\"soft {dim ? 'dim' : ''}\">c</p></screen></ui>"
function at(ui_st: mut UiState) -> string {
ui_show(ui_st, "a", view_anim(), 0.0, 0.0, 200.0, 200.0)
let r: UiNode = ui_nodes(ui_st, "a", view_anim())
return `{int(r.children[0].alpha * 100.0)} {int(r.children[1].alpha * 100.0)} {int(r.children[2].alpha * 100.0)}`
}
entry (ui_anim_st: mut UiAnimState, ui_st: mut UiState) {
ui_load_text(ui_st, PAGE, "a.xml")
var out = at(ui_st)
for i in 0 .. 29 { at(ui_st) }
out = out + " | " + at(ui_st)
ui_anim_st.dim = true
for i in 0 .. 29 { at(ui_st) }
out = out + " | " + at(ui_st)
print(out)
}
}