ludic/packages/ludic.ui/units.ludic

76 lines
2.8 KiB
Text

# units.ludic - lengths in px (the renderer's scale), em (the font size here), rem (the root's),
# vw and vh (the screen's), and custom properties: --name set on an element, read by var(--name)
# in it and everything inside it
function el_unit(ui_st: UiState, s: string) -> float {
let f = el_num(s)
let n = len(s)
if n > 3 and sat(s, n - 3, "rem") { return f * el_px(ui_st, 16.0) }
if n > 2 and sat(s, n - 2, "em") {
if ui_st.el_cur == null { return f * el_px(ui_st, 16.0) }
if ui_st.el_key == "size" and ui_st.el_cur.parent != null { return f * cs_fs(ui_st, ui_st.el_cur.parent) }
return f * cs_fs(ui_st, ui_st.el_cur)
}
if n > 2 and sat(s, n - 2, "vw") { return f * ui_st.ly_vp_w / 100.0 }
if n > 2 and sat(s, n - 2, "vh") { return f * ui_st.ly_vp_h / 100.0 }
return el_px(ui_st, f)
}
# the font size an element has so far in its cascade (its own, else its parent's)
function cs_fs(ui_st: UiState, n: UiNode) -> float {
if n.size > 0.0 { return n.size }
if n.parent != null { return cs_fs(ui_st, n.parent) * zm_own(n) }
return ui_px(ui_st, 16.0) * zm_own(n)
}
function cs_var_set(n: UiNode, name: string, value: string) -> void {
if n.var_names == null {
n.var_names = new []string
n.var_vals = new []string
}
for i in 0 .. len(n.var_names) {
if n.var_names[i] == name {
n.var_vals[i] = value
return
}
}
push(n.var_names, name)
push(n.var_vals, value)
}
function cs_var(n: UiNode, name: string) -> string {
var at = n
while at != null {
if at.var_names != null {
for i in 0 .. len(at.var_names) {
if at.var_names[i] == name { return at.var_vals[i] }
}
}
at = at.parent
}
return null
}
# a value with var(--name) or var(--name, fallback) in it, with each replaced by what it names. What
# it becomes is found by its pieces - stretches of the value and each var's text - compared in place,
# so a result seen before (every frame's, nearly always) is its kept Value, and nothing is built
function cs_vars_in(ui_st: mut UiState, n: UiNode, v: Val) -> Val {
if Value.kind(v) != 4 { return v }
let s = Value.as_str(v)
if not cv_pieces(ui_st, n, s) { return v }
let m = mm_of(ui_st)
var at = cv_hash(ui_st) & (MM_CAP - 1)
while m.slots[at] != 0 {
let i = m.slots[at] - 1
if m.tags[i] == MM_VARS and cv_same(ui_st, m.keys[i]) { return m.vals[i] }
at = (at + 1) & (MM_CAP - 1)
}
let raw = cv_join(ui_st)
let r = Value.str(tpl_words(raw))
let j = mm_add(m, MM_VARS, raw)
if j >= 0 { m.vals[j] = r }
return r
}
function cs_var_ref(ui_st: mut UiState, n: UiNode, inner: string) -> string {
let parts = mm_split(ui_st, inner, 44)
let v = cs_var(n, tw(ui_st, parts[0]))
if v != null { return v }
if len(parts) > 1 { return tw(ui_st, inner[len(parts[0]) + 1..len(inner)]) }
ui_err(ui_st, `var({tw(ui_st, parts[0])}): no element here or above sets it`)
return ""
}