..
game
feat(lang): L4 type checker between parse and emit
2026-09-24 01:34:49 +03:00
stdlib
feat(lang): functions are values (L2), and render3d takes its scene as callbacks
2026-09-24 00:27:26 +03:00
emit_addr.ludic
feat(lang): L11 views and templates - the UI is markup, not code
2026-09-24 15:58:47 +03:00
emit_call.ludic
feat(test): ludic test <dir>, each test block in a process of its own
2026-09-25 04:39:55 +03:00
emit_core.ludic
feat(lang): L6 namespaces declared in Ludic - alias
2026-09-24 02:40:57 +03:00
emit_decl.ludic
feat(test): ludic test <dir>, each test block in a process of its own
2026-09-25 04:39:55 +03:00
emit_expr.ludic
feat(lang): functions are values (L2), and render3d takes its scene as callbacks
2026-09-24 00:27:26 +03:00
emit_float.ludic
feat(lang): L4 type checker between parse and emit
2026-09-24 01:34:49 +03:00
emit_fnval.ludic
feat(lang): L4 type checker between parse and emit
2026-09-24 01:34:49 +03:00
emit_head.ludic
feat(lang): ports - port Clock { ... } in a module, bind Clock { ... } in the app
2026-09-25 04:20:12 +03:00
emit_intrin.ludic
feat(lang): L7 memory is safe unless it says unsafe
2026-09-24 12:53:27 +03:00
emit_intrin2.ludic
feat(lang): L7 memory is safe unless it says unsafe
2026-09-24 12:53:27 +03:00
emit_mem.ludic
feat(lang): L7 memory is safe unless it says unsafe
2026-09-24 12:53:27 +03:00
emit_new.ludic
feat(lang): open registry - other modules' defs, in an order imports cannot change
2026-09-25 04:28:34 +03:00
emit_stmt.ludic
feat(lang): L7 memory is safe unless it says unsafe
2026-09-24 12:53:27 +03:00
emit_vis.ludic
feat(lang): ports - port Clock { ... } in a module, bind Clock { ... } in the app
2026-09-25 04:20:12 +03:00