ludic/examples/events/layer_events.ludic
Orkuncakilkaya 19fcf60599 wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
  1804 vars into 126 states, 64 into lets; 23498 edits in 460 files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00

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# layer_events.ludic — EV1 for layers + SCENES E2 (layer toggle). A `public` layer
# promotes its show/hide to events; `enable layer L` / `disable layer L` flips the
# layer on and off (its handlers stop running while hidden) and fires
# layer_<L>_show / layer_<L>_hide. This closes the last scope of "events across the
# whole architecture" — properties, models, scenes, program, and now layers.
#
# Running it prints: 50 2 1 50
program LayerEvents {
state LayerEventsState {
step: int = 0
}
@On(layer_Hud_show) handler Shown { print(1) } # a mod reacts when the HUD returns
@On(layer_Hud_hide) handler Hidden { print(2) } # ...and when it's hidden
scene Main start {
layer Hud public {
handler Draw phase Update { print(50) } # only runs while Hud is enabled
}
layer Ctrl {
handler Drive(layer_events_st: mut LayerEventsState) phase LateUpdate {
layer_events_st.step += 1
if layer_events_st.step == 1 { disable layer Hud } # frame 1: hide -> Hidden 2, Draw stops
if layer_events_st.step == 2 { enable layer Hud } # frame 2: show -> Shown 1, Draw resumes
if layer_events_st.step == 3 { quit() } # frame 3: after Draw ran again
}
}
}
}