..
ludic.base
refactor(packages): the mechanic packages use ludic_base only, and ask through ports
2026-09-25 05:36:11 +03:00
ludic.clock
refactor(packages): the mechanic packages use ludic_base only, and ask through ports
2026-09-25 05:36:11 +03:00
ludic.core
feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch
2026-09-04 01:36:08 +03:00
ludic.dungeon
feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch
2026-09-04 01:36:08 +03:00
ludic.effects
refactor(packages): the mechanic packages use ludic_base only, and ask through ports
2026-09-25 05:36:11 +03:00
ludic.fire
ludic.fire: a camp fire's fuel, lit and out, the rain on it, and its reach
2026-09-25 06:08:53 +03:00
ludic.gameplay
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
ludic.inventory
refactor(packages): the mechanic packages use ludic_base only, and ask through ports
2026-09-25 05:36:11 +03:00
ludic.needs
ludic.needs: a body's four needs, their rates, meals and the countdown to a collapse as a fact
2026-09-25 06:03:57 +03:00
ludic.npcai
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
ludic.platformer
refactor(runtime,packages,examples): named constants, package enums, idiom sweep
2026-09-05 01:12:26 +03:00
ludic.prefs
feat(lang): L7 memory is safe unless it says unsafe
2026-09-24 12:53:27 +03:00
ludic.render3d
feat(ui): ludic.ui is a UI framework - input, controls, render3d backend, the CSS a game needs
2026-09-24 17:26:09 +03:00
ludic.rpg
feat(lang): L7 memory is safe unless it says unsafe
2026-09-24 12:53:27 +03:00
ludic.settings
feat(packages): ludic.settings - a settings store as data: typed reads and writes by id, clamping, rescue values, per-key persistence, a fact per change
2026-09-25 05:51:04 +03:00
ludic.shooter
feat(lang): L4 type checker between parse and emit
2026-09-24 01:34:49 +03:00
ludic.steps
feat(ludic.steps): chapters of steps, their kinds, progress and a party's pooled shares
2026-09-25 06:02:39 +03:00
ludic.telemetry
feat(ludic.telemetry): an event queue batched to a PostHog-shaped endpoint
2026-09-25 05:33:16 +03:00
ludic.tracks
refactor(packages): the mechanic packages use ludic_base only, and ask through ports
2026-09-25 05:36:11 +03:00
ludic.ui
feat(ui): ui_scale and ui_box, on-submit, zoom (and a length over a length in calc), on-hold
2026-09-25 03:31:38 +03:00
ludic.update
feat(ludic.update): a Velopack game updating itself, a frame at a time
2026-09-25 05:44:02 +03:00
ludic.wallet
refactor(packages): the mechanic packages use ludic_base only, and ask through ports
2026-09-25 05:36:11 +03:00
ludic.weather
refactor(packages): the mechanic packages use ludic_base only, and ask through ports
2026-09-25 05:36:11 +03:00