ludic/selfhost
Orkuncakilkaya 0bded528df Add enable/disable across ECS scopes + @OnEnable/@OnDisable hooks
Three enable/disable statement scopes, each a reversible flag flip:
  - `disable P on e` / `enable P on e` — one property on one entity. Clears
    the has-flag so queries stop matching; field data persists in storage, so
    enable restores it untouched. @OnDisable(P)/@OnEnable(P) handler hooks run
    at the toggle point with the property bound by name.
  - `disable Model` / `enable Model` — @ME_<Model> global flag; the model's
    entities drop out of every query while disabled.
  - `disable Handler` / `enable Handler` — @HE_<Handler> global flag; the
    handler stops being called each phase while disabled.

Nothing is copied or freed — each toggle is one global store or one has-flag
store. Reduces entirely to existing ECS machinery (has-flags, kind filter,
per-phase call guards), so the data-oriented model is untouched.

New AST node S_TOGGLE; emit_toggle lowers it. Query {Model} filter now ANDs
@ME_; phase calls now guard on @HE_. Parser gains enable/disable statements
and @OnEnable/@OnDisable annotations.

Vocabulary: `on` promoted from RESERVED to CLAUSE (parser now dispatches on
it); enable/disable added as STMT keywords — synced across ludic_syntax.h,
the TextMate grammar, and LudicTokens.kt (check-vocabulary.py clean).

examples/toggle.ludic demonstrates all three scopes (prints 6 0 7 1 0);
test.sh smoke asserts it. Reseeded; C-free fixpoint holds; goldens identical.
Also: stop tracking tools/.idea/ (gitignored).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-27 23:05:47 +03:00
..
golden Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
tests Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
ast.ludic Add enable/disable across ECS scopes + @OnEnable/@OnDisable hooks 2026-08-27 23:05:47 +03:00
bootstrap-cfree.sh Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
bootstrap.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
buf.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
build.sh Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
compile.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
emit_addr.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
emit_core.ludic Add enable/disable across ECS scopes + @OnEnable/@OnDisable hooks 2026-08-27 23:05:47 +03:00
emit_decl.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
emit_ecs.ludic Add enable/disable across ECS scopes + @OnEnable/@OnDisable hooks 2026-08-27 23:05:47 +03:00
emit_expr.ludic Scriptable properties (ECS-safe subset): @Computed and @OnSpawn 2026-08-27 21:01:32 +03:00
emit_game.ludic Add enable/disable across ECS scopes + @OnEnable/@OnDisable hooks 2026-08-27 23:05:47 +03:00
emit_head.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
emit_intrin.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
emit_intrin2.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
emit_machine.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
emit_math.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
emit_new.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
emit_query.ludic Add enable/disable across ECS scopes + @OnEnable/@OnDisable hooks 2026-08-27 23:05:47 +03:00
emit_save.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
emit_spawn.ludic Add enable/disable across ECS scopes + @OnEnable/@OnDisable hooks 2026-08-27 23:05:47 +03:00
emit_stmt.ludic Add enable/disable across ECS scopes + @OnEnable/@OnDisable hooks 2026-08-27 23:05:47 +03:00
emit_ui.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
game-build.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
io.ludic Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
lex.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
ludicc.seed.ll Add enable/disable across ECS scopes + @OnEnable/@OnDisable hooks 2026-08-27 23:05:47 +03:00
main.ludic Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
parse.ludic Add enable/disable across ECS scopes + @OnEnable/@OnDisable hooks 2026-08-27 23:05:47 +03:00
parse_game.ludic Scriptable properties (ECS-safe subset): @Computed and @OnSpawn 2026-08-27 21:01:32 +03:00
reseed.sh Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
str.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
test.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00