ludic/tools/ludic-tools
Orkuncakilkaya 0bded528df Add enable/disable across ECS scopes + @OnEnable/@OnDisable hooks
Three enable/disable statement scopes, each a reversible flag flip:
  - `disable P on e` / `enable P on e` — one property on one entity. Clears
    the has-flag so queries stop matching; field data persists in storage, so
    enable restores it untouched. @OnDisable(P)/@OnEnable(P) handler hooks run
    at the toggle point with the property bound by name.
  - `disable Model` / `enable Model` — @ME_<Model> global flag; the model's
    entities drop out of every query while disabled.
  - `disable Handler` / `enable Handler` — @HE_<Handler> global flag; the
    handler stops being called each phase while disabled.

Nothing is copied or freed — each toggle is one global store or one has-flag
store. Reduces entirely to existing ECS machinery (has-flags, kind filter,
per-phase call guards), so the data-oriented model is untouched.

New AST node S_TOGGLE; emit_toggle lowers it. Query {Model} filter now ANDs
@ME_; phase calls now guard on @HE_. Parser gains enable/disable statements
and @OnEnable/@OnDisable annotations.

Vocabulary: `on` promoted from RESERVED to CLAUSE (parser now dispatches on
it); enable/disable added as STMT keywords — synced across ludic_syntax.h,
the TextMate grammar, and LudicTokens.kt (check-vocabulary.py clean).

examples/toggle.ludic demonstrates all three scopes (prints 6 0 7 1 0);
test.sh smoke asserts it. Reseeded; C-free fixpoint holds; goldens identical.
Also: stop tracking tools/.idea/ (gitignored).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-27 23:05:47 +03:00
..
ludic_fmt.h Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
ludic_fmt_main.c Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
ludic_index.h Phase 6a (cont.): reconcile editor toolchain with the rename 2026-08-27 18:34:57 +03:00
ludic_json.h Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
ludic_lsp.c Phase 6a (cont.): reconcile editor toolchain with the rename 2026-08-27 18:34:57 +03:00
ludic_syntax.h Add enable/disable across ECS scopes + @OnEnable/@OnDisable hooks 2026-08-27 23:05:47 +03:00
ludic_syntax.h.tmp Phase 5: anchor the editor vocabulary to the compiler 2026-08-27 16:35:46 +03:00
ludic_workspace.h Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
migrate_records.c Phase 3a: spawn/record initializers use ':' (Rule A) 2026-08-27 15:58:00 +03:00
migrate_separators.c Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
migrate_ui.c Phase 3b+3c: ui props use ':'; drop dead needs/uses synonyms (Rule A) 2026-08-27 16:03:35 +03:00