ludic/docs/language/tiled
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feat(stdlib): Tiled P2 — collision normalisation into the Solids feed (#70)
Normalise three collision sources into the byte tilemap esys_move / Grid.* /
Path.* read, in the design's priority order (§3.5):

- per-tile <objectgroup> hitboxes (Tiled.tile_shapes) — the precise source;
- the solid/oneway/trigger bool property convention (Tiled.collision_kind);
- the designated collision layer — any non-zero GID solid (Tiled.project),
  the fallback source, applied automatically on load.

Tiled.collide drives collision from a visual layer's per-tile metadata alone
(a tile with no collision metadata stays passable). tmap_collision_kind
classifies a GID (0 none / 1 solid / 2 one-way / 3 trigger) from its metadata;
the projection adds the collision-layer fallback.

Proven by library/tiled_p2.ludic (14 assertions): kind classification for each
source, the property convention and collision-layer fallback producing an
identical Solids feed, a per-tile-<objectgroup> floor blocking an esys_move
mover, and A* over a loaded map matching the hand-authored baseline. x test:
93 passed.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-01 14:50:27 +03:00
..
_section.md feat(stdlib): Tiled P0.5 — TMX/TSX reader over the XML reader (#68) 2026-09-01 14:15:41 +03:00
tiled-collide.md feat(stdlib): Tiled P2 — collision normalisation into the Solids feed (#70) 2026-09-01 14:50:27 +03:00
tiled-collision_kind.md feat(stdlib): Tiled P2 — collision normalisation into the Solids feed (#70) 2026-09-01 14:50:27 +03:00
tiled-draw.md feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69) 2026-09-01 14:43:29 +03:00
tiled-gid.md feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69) 2026-09-01 14:43:29 +03:00
tiled-height.md feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69) 2026-09-01 14:43:29 +03:00
tiled-layer_count.md feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69) 2026-09-01 14:43:29 +03:00
tiled-layer_name.md feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69) 2026-09-01 14:43:29 +03:00
tiled-load.md feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69) 2026-09-01 14:43:29 +03:00
tiled-project.md feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69) 2026-09-01 14:43:29 +03:00
tiled-read.md feat(stdlib): Tiled P0.5 — TMX/TSX reader over the XML reader (#68) 2026-09-01 14:15:41 +03:00
tiled-read_tsx.md feat(stdlib): Tiled P0.5 — TMX/TSX reader over the XML reader (#68) 2026-09-01 14:15:41 +03:00
tiled-resolve.md feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69) 2026-09-01 14:43:29 +03:00
tiled-tile_prop.md feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69) 2026-09-01 14:43:29 +03:00
tiled-tile_shapes.md feat(stdlib): Tiled P2 — collision normalisation into the Solids feed (#70) 2026-09-01 14:50:27 +03:00
tiled-tree.md feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69) 2026-09-01 14:43:29 +03:00
tiled-width.md feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69) 2026-09-01 14:43:29 +03:00