ludic/tools
Orkuncakilkaya cc701013f5 Phase 6e: unify builtin naming (loaders domain-first, set_reg)
Fixed the naming inconsistencies the cohesion audit flagged, converging on the
domain-first style the bulk of the surface already uses (ui_*, text_*, rng_*,
font_load, image_load):

  - load_png    -> png_load       (asset loaders were split: font_load/image_load
  - load_sprites -> sprites_load   were domain-first, load_* were verb-first)
  - setreg      -> set_reg        (missing underscore vs ui_set_int/ui_set_text)

Game builtins resolve to their `rt_` runtime function, so the renames are in
runtime/native (rt_png_load, rt_sprites_load, rt_set_reg) plus the ~100 example
call sites; `become` lowering in emit_machine now emits @fn_rt_set_reg. Purely a
surface rename — every renamed call maps to the same runtime symbol, so behavior
and golden renders are byte-identical.

Vocabulary + docs updated (ludic_syntax.h, grammar, LudicTokens.kt, LANGUAGE.md,
README, SYNTAX-REDESIGN). Reseeded; C-free fixpoint holds; goldens identical;
17/17; vocab clean.

Left as-is: os_argc/os_arg (compiler-internal intrinsics, already namespaced and
consistent with each other; renaming would need a bootstrap dance for little
gain). reg/set_reg keep the getter-bare/setter-set_ shape ui_focused/ui_set_int
already use.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-27 23:38:10 +03:00
..
editors Phase 6e: unify builtin naming (loaders domain-first, set_reg) 2026-08-27 23:38:10 +03:00
git-hooks Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
ludic-tools Phase 6e: unify builtin naming (loaders domain-first, set_reg) 2026-08-27 23:38:10 +03:00
ludic-web Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
atlas.ludic Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
build-tools.sh Phase 6a (cont.): reconcile editor toolchain with the rename 2026-08-27 18:34:57 +03:00
check-docs.py Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
check-vocabulary.py Phase 5: anchor the editor vocabulary to the compiler 2026-08-27 16:35:46 +03:00
test-grammar.js Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
test-lsp.py Phase 6a (cont.): reconcile editor toolchain with the rename 2026-08-27 18:34:57 +03:00
test-tools.sh Phase 6a (cont.): reconcile editor toolchain with the rename 2026-08-27 18:34:57 +03:00