34 lines
1.3 KiB
Text
34 lines
1.3 KiB
Text
# system.ludic - the needs as a system: PH_SIMULATE, the drain then the watch, and its own save
|
|
# section (the countdown is not saved: a loaded body starts it again if a need is still empty)
|
|
function needs_tick(needs_st: mut NeedsState, t: Tick) -> void {
|
|
needs_run(needs_st, t.hours)
|
|
needs_watch(needs_st, t.dt)
|
|
}
|
|
|
|
export function needs_save(needs_st: NeedsState) -> Val {
|
|
let v = Value.object()
|
|
sv_put_float(v, "warmth", needs_warmth(needs_st))
|
|
sv_put_float(v, "food", needs_food(needs_st))
|
|
sv_put_float(v, "water", needs_water(needs_st))
|
|
sv_put_float(v, "energy", needs_energy(needs_st))
|
|
sv_put_int(v, "collapses", needs_st.nd_collapses)
|
|
return v
|
|
}
|
|
|
|
export function needs_load(needs_st: mut NeedsState, v: Val, version: int) -> void {
|
|
needs_reset(needs_st)
|
|
needs_set(needs_st, NEED_WARMTH, sv_float(v, "warmth", 100.0))
|
|
needs_set(needs_st, NEED_FOOD, sv_float(v, "food", 70.0))
|
|
needs_set(needs_st, NEED_WATER, sv_float(v, "water", 85.0))
|
|
needs_set(needs_st, NEED_ENERGY, sv_float(v, "energy", 100.0))
|
|
needs_st.nd_collapses = sv_int(v, "collapses", 0)
|
|
}
|
|
|
|
export function needs_system() -> System {
|
|
let s = system_new("needs", PH_SIMULATE)
|
|
s.reset = fn needs_reset
|
|
s.tick = fn needs_tick
|
|
s.save = fn needs_save
|
|
s.load = fn needs_load
|
|
return s
|
|
}
|