ludic/packages/ludic.render3d/r3d.ludic
Orkuncakilkaya 1fd87c7376 render3d: a stream can be laid on the baked chunks' grid and filled from their records
stream_set_grid(s, ox, oz) puts a stream's cells on a grid from a corner (0 keeps world zero, today's);
stream_emit_baked(s, recs, count, keep, x0, z0, y_base, lo, hi) emits the first keep 12-byte records
of a baked chunk (the layout agreed with Physics: u16 x, z in 1/65536 of the chunk, u16 y in cm above
y_base, u8 scale over the kind's lo..hi, u8 yaw, seed, wind) into the chunk being filled, and
stream_band_keep(count, share) is a band's prefix. Nothing calls them yet: behaviour unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 17:25:18 +03:00

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# ============================================================================
# ludic.render3d — a physically based 3D renderer on Gl.* (OpenGL 4.1 core).
# Import this one file, and register what a frame draws: r3d_on_draw, r3d_on_casters and, for a
# streamed layer, r3d_on_stream_fill (hooks.ludic).
# ============================================================================
numbers float # the renderer's numbers are floats whoever imports it
import "env.ludic"
import "hooks.ludic"
import "fmath.ludic"
import "gpu.ludic"
import "gpu_manifest.ludic"
import "gpu_vk.ludic"
import "vkmem_report.ludic"
import "gpu_vk_res.ludic"
import "gpu_vk_layers.ludic"
import "gpu_vk_bc.ludic"
import "gpu_vk_readback.ludic"
import "texture_dds.ludic"
import "prof.ludic"
import "drawstats.ludic"
import "programs.ludic"
import "texture.ludic"
import "mesh.ludic"
import "gpu_vk_draw.ludic"
import "camera.ludic"
import "sky.ludic"
import "daylight.ludic"
import "terrain.ludic"
import "terrain_chunks.ludic"
import "terrain_tiles.ludic"
import "terrain_tiles_cut.ludic"
import "terrain_ltt2_write.ludic"
import "terrain_ltt2_read.ludic"
import "terrain_pages.ludic"
import "terrain_pages_frame.ludic"
import "terrain_pages_fill.ludic"
import "overlay.ludic"
import "shadow.ludic"
import "post.ludic"
import "quat.ludic"
import "gltf.ludic"
import "gltf_release.ludic"
import "gltf_cached.ludic"
import "skin.ludic"
import "scatter.ludic"
import "fog_casters.ludic"
import "fog_impostors.ludic"
import "actor.ludic"
import "stream.ludic"
import "stream_baked.ludic"
import "fog_streams.ludic"
import "grass.ludic"
import "grass_gpu.ludic"
import "water.ludic"
import "streamline.ludic"
import "render.ludic"
import "bake_parts.ludic"
import "safe_api.ludic"