ludic/packages/ludic.weather/index.ludic
Orkuncakilkaya 63e29f024c refactor(packages): the mechanic packages use ludic_base only, and ask through ports
ludic.clock, .effects, .inventory, .wallet, .weather and .tracks say
'uses ludic_base' (ludic.base uses nothing). ClockWorld, PackRules,
WeatherWorld and TracksWorld are export ports whose defaults are the old
fallbacks; clock_bind, inv_bind, weather_bind and tracks_bind are gone,
and the tests bind their fakes. The base README's toy does the same.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 05:36:11 +03:00

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# ludic.weather - the sky as a chain of spells: each kind is data the game hands in, the next is
# drawn from odds the game may lean on, and what changed is a fact on a queue
module ludic_weather uses ludic_base
numbers float
import "ludic.base"
import "state.ludic"
import "config.ludic"
import "pick.ludic"
import "run.ludic"
import "bias.ludic"
import "queries.ludic"
import "verbs.ludic"
import "system.ludic"