ludic/packages/ludic.effects/package.ludic
Orkuncakilkaya d0ad364ad4 feat(ludic.effects): timed modifiers as a mechanic package; ludic.base's q_new is queue_new
ludic.effects: effects_add / effects_add_after / effects_clear / effects_run,
effects_sum / effects_has / effects_at / effects_live, an EffectEnded queue
(ran out, pushed out by the bonus cap, crowded out of a full ring) and a
System with its own save section. Nine test blocks in tests/effects_test.ludic.

ludic.base: q_new collided with render3d's quaternion q_new the moment a game
imported both, so the queue constructor is queue_new.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 04:14:09 +03:00

5 lines
217 B
Text

# ludic.effects - timed modifiers that run down in game time: a meal's warmth, a drink's legs,
# a soaking's chill. Uses ludic.base and nothing else. See README.md.
package "ludic.effects"
version "0.1.0"
kind source