ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
26 lines
833 B
Text
26 lines
833 B
Text
# system.ludic - the fire as a system: PH_SIMULATE, and its own save section
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function fire_tick(fire_st: mut FireState, t: Tick) -> void { fire_run(fire_st, t.hours) }
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export function fire_save(fire_st: FireState) -> Val {
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let v = Value.object()
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sv_put_bool(v, "lit", fire_st.fr_lit)
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sv_put_float(v, "fuel", fire_st.fr_fuel)
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sv_put_float(v, "rain_h", fire_st.fr_rain_h)
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return v
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}
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export function fire_load(fire_st: mut FireState, v: Val, version: int) -> void {
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fire_reset(fire_st)
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fire_st.fr_lit = sv_bool(v, "lit", false)
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fire_st.fr_fuel = sv_float(v, "fuel", 0.0)
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fire_st.fr_rain_h = sv_float(v, "rain_h", 0.0)
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}
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export function fire_system() -> System {
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let s = system_new("fire", PH_SIMULATE)
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s.reset = fn fire_reset
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s.tick = fn fire_tick
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s.save = fn fire_save
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s.load = fn fire_load
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return s
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}
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