ludic/packages/ludic.nativeecho/package.ludic
Orkuncakilkaya 5d3a799e33 feat(pkg): phase 15 - a package can carry a native library
native "<target>" "<path>" in a package's package.ludic; the compiler records the libraries of
every package a program imports and writes them into the IR (; ludic-native:), so ludicc -o,
ludic build, ludic test and ludic bundle all link one list. macOS: an rpath to the package and to
Contents/Frameworks, where ludic bundle copies and signs each library and drops the build
machine's rpath. Windows: the import library, the .dll copied beside the exe (--natives-out for
the bundle). tools/native/lib.sh builds from a pinned, checksummed source with clang on both
machines; ludic.nativeecho is the worked example; the shim rules are in packages/README.md.
Linked at build time rather than dlopen (docs/PACKAGES.md says why). Reseeded.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 23:35:45 +03:00

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# ludic.nativeecho - the worked example of a package that carries a native library (phase 15):
# a C function that sums a float slice, and one that records what a callback would have said
# into a buffer the package drains. Uses ludic.base and nothing else.
package "ludic.nativeecho"
version "0.1.0"
kind source
native "macos-arm64" "lib/macos-arm64/libnativeecho.dylib"
native "windows-x64" "lib/windows-x64/nativeecho.dll"