ludic/packages/ludic.render3d/shaders/spv
Orkuncakilkaya 1675eb451f perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256
The first generation pass's R32F height is kept as ter_height_tex (not copied into an RGBA32F),
so every reader of the height - placement, the read-back, physics, selftest16's 9 mm - sees the
same 32 bits. ternormal.frag writes the baked normal's x and z into ter_normal_tex (RG16F), and
the six places that read it (terrain.frag twice, tersun.frag, grass.vert, grass.mesh,
grass_cull.comp, which takes a third texture at binding 6) rebuild y. SPIR-V regenerated.

Maroon Lake's play, headless Vulkan: 2793 -> 2647 MB. The camp's frame: 0.066% of pixels differ by
more than 8 (mean 0.024/255), isolated grass blades at the slope gate. ludic-dev test 307/307.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 02:31:18 +03:00
..
1b654972.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
1b654972.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
1ce5c5d1.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
1ce5c5d1.vert.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
1f95f31b.frag.spv perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256 2026-09-28 02:31:18 +03:00
1f95f31b.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
1fde9cd2.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
1fde9cd2.vert.spv feat(render3d): an aspen quakes, and a tree is no longer bent like a bow 2026-09-19 21:13:42 +03:00
2e2908c8.frag.spv perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256 2026-09-28 02:31:18 +03:00
2e2908c8.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
2ee6d2e3.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
2ee6d2e3.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
3b183d8f.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
3b183d8f.vert.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
3e4b62f9.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
3e4b62f9.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
4a8e9f28.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
4a8e9f28.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
4be7acd9.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
4be7acd9.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
4cf96468.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
4cf96468.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
4d4fa91b.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
4d4fa91b.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
4dda406a.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
4dda406a.vert.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
5e70d731.frag.spv feat(render3d): Vulkan in a macOS window through MoltenVK; window built-ins take a slice's elements; the NEAR_FADE SPIR-V 2026-09-27 00:52:45 +03:00
5e70d731.vert.spv feat(render3d): Vulkan in a macOS window through MoltenVK; window built-ins take a slice's elements; the NEAR_FADE SPIR-V 2026-09-27 00:52:45 +03:00
5e4589a1.frag.spv perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256 2026-09-28 02:31:18 +03:00
5e4589a1.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
9d3e2ddd.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
9d3e2ddd.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
9dce3246.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
9dce3246.vert.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
46e2325c.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
46e2325c.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
79b77ed9.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
79b77ed9.vert.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
86f427b0.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
86f427b0.vert.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
254e7887.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
254e7887.vert.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
266d2401.frag.spv feat(render3d): Vulkan in a macOS window through MoltenVK; window built-ins take a slice's elements; the NEAR_FADE SPIR-V 2026-09-27 00:52:45 +03:00
266d2401.vert.spv feat(render3d): Vulkan in a macOS window through MoltenVK; window built-ins take a slice's elements; the NEAR_FADE SPIR-V 2026-09-27 00:52:45 +03:00
428caa3a.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
428caa3a.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
439a2253.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
439a2253.vert.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
858f5089.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
858f5089.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
01089da8.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
01089da8.vert.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
3733fc38.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
3733fc38.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
5161e6ba.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
5161e6ba.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
9068df1c.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
9068df1c.vert.spv feat(render3d): an aspen quakes, and a tree is no longer bent like a bow 2026-09-19 21:13:42 +03:00
512004a1.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
512004a1.vert.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
638623c2.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
638623c2.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
676965ab.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
676965ab.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
725523d9.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
725523d9.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
74258189.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
74258189.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
a0f2dbac.frag.spv perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256 2026-09-28 02:31:18 +03:00
a0f2dbac.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
a5ad521e.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
a5ad521e.vert.spv feat(render3d): an aspen quakes, and a tree is no longer bent like a bow 2026-09-19 21:13:42 +03:00
a45356c7.frag.spv perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256 2026-09-28 02:31:18 +03:00
a45356c7.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
a64015f2.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
a64015f2.vert.spv feat(render3d): an aspen quakes, and a tree is no longer bent like a bow 2026-09-19 21:13:42 +03:00
a4683767.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
a4683767.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
b8cff226.frag.spv perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256 2026-09-28 02:31:18 +03:00
b8cff226.vert.spv perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256 2026-09-28 02:31:18 +03:00
b9fc2041.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
b9fc2041.vert.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
b20fdcb5.frag.spv feat(render3d): the meadow's blades are culled on the GPU - under 1.5 ms of a MoltenVK frame for all the grass 2026-09-27 15:47:36 +03:00
b20fdcb5.vert.spv feat(render3d): the meadow's blades are culled on the GPU - under 1.5 ms of a MoltenVK frame for all the grass 2026-09-27 15:47:36 +03:00
b79a1f4e.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
b79a1f4e.vert.spv feat(render3d): an aspen quakes, and a tree is no longer bent like a bow 2026-09-19 21:13:42 +03:00
b603a056.frag.spv feat(render3d): Vulkan in a macOS window through MoltenVK; window built-ins take a slice's elements; the NEAR_FADE SPIR-V 2026-09-27 00:52:45 +03:00
b603a056.vert.spv feat(render3d): Vulkan in a macOS window through MoltenVK; window built-ins take a slice's elements; the NEAR_FADE SPIR-V 2026-09-27 00:52:45 +03:00
b4587cd4.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
b4587cd4.vert.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
b964507f.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
b964507f.vert.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
bf3151c8.frag.spv perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256 2026-09-28 02:31:18 +03:00
bf3151c8.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
bfa15301.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
bfa15301.vert.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
c57b4f14.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
c57b4f14.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
cb13f3c6.frag.spv perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256 2026-09-28 02:31:18 +03:00
cb13f3c6.vert.spv perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256 2026-09-28 02:31:18 +03:00
d48d6a48.frag.spv perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256 2026-09-28 02:31:18 +03:00
d48d6a48.vert.spv perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256 2026-09-28 02:31:18 +03:00
e9b6300c.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
e9b6300c.vert.spv feat(render3d): an aspen quakes, and a tree is no longer bent like a bow 2026-09-19 21:13:42 +03:00
e18e40c9.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
e18e40c9.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
e86f78e8.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
e86f78e8.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
f4a2b586.frag.spv feat(render3d): the meadow's blades are culled on the GPU - under 1.5 ms of a MoltenVK frame for all the grass 2026-09-27 15:47:36 +03:00
f4a2b586.vert.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
f34dce08.frag.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
f34dce08.vert.spv feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
f2952361.frag.spv perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256 2026-09-28 02:31:18 +03:00
f2952361.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
f4382918.frag.spv perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256 2026-09-28 02:31:18 +03:00
f4382918.vert.spv feat(render3d): one wind, and everything in the valley is moved by it 2026-09-19 18:24:43 +03:00
grass_cull.comp.spv perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256 2026-09-28 02:31:18 +03:00
grass_reset.comp.spv feat(render3d): the meadow's blades are culled on the GPU - under 1.5 ms of a MoltenVK frame for all the grass 2026-09-27 15:47:36 +03:00
manifest.txt perf(render3d): the terrain's height and normal in R32F + RG16F, 128 MB where one RGBA32F was 256 2026-09-28 02:31:18 +03:00
probe.comp.spv feat(render3d): compute and indirect draws on Vulkan, and tree layers culled on the GPU (opt-in) 2026-09-15 14:19:43 +03:00
scatter_cull.comp.spv render3d(vulkan): GPU-driven trees - one merged mesh per material, one draw per material; on by default 2026-09-15 16:44:00 +03:00