ludic/selfhost
Orkuncakilkaya 4d3ecfb72c globals initialized in the order their initializers need each other
A state's field default reading a registry (jn_life_sp: []int = jn_life_species_new(), which reads
Species[sp].population) ran before the registry was filled, because globals were initialized in
declaration order: every gate scenario crashed in L_init_globals. Each global's initializer is now
followed - through the functions it calls and a record's field defaults - to the globals it reads,
and those are initialized first (a depth-first post-order; the source order kept between globals
that need nothing of each other, and in a cycle). Putting every state last is not enough: some
tables read a state's instance too. A test (a state whose default reads a registry declared after
it) crashes on d483c92 and prints '2 4' now; Maroon Lake's headless game loads and plays 180 frames.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 20:35:09 +03:00
..
backend globals initialized in the order their initializers need each other 2026-09-28 20:35:09 +03:00
check Merge branch 'lang/dispatch-check' into lang/foundations 2026-09-28 18:03:09 +03:00
frontend owned fields (25.5e): @owns(Kind) on a record's field, and owned_leaks 2026-09-28 17:01:28 +03:00
golden chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30) 2026-08-30 18:54:21 +03:00
support feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
tests fix(compiler): == / != on references is identity; only text compares by content 2026-09-16 16:13:31 +03:00
ludicc.seed.ll globals initialized in the order their initializers need each other 2026-09-28 20:35:09 +03:00
ludicc.win.seed.ll globals initialized in the order their initializers need each other 2026-09-28 20:35:09 +03:00
main.ludic region rule (25.3c): keep() and intern(), frame_keeps, and --arena-strict 2026-09-28 16:33:53 +03:00