- The arrows, a press on the select and the pad step past a disabled option (ct_opt_step), wrapping as before. - A value naming a disabled option is shown as the nearest enabled one (the lower of two as near) and set to it once the build is done: an event fired while the tree is built is cleared with the frame's, so the clamp is queued (ct_clamp_n / _i) and fired after nt_fired_clear. - The < or > whose next option is disabled is drawn disabled (its part's :disabled), so a cycler shows where the options stop being on; it still steps past them. - ct_build_select moves to controls_opts.ludic with the rest (controls_build.ludic 119 -> 104 lines). Golden ui_select_disabled: options 3 and 4 disabled, a value of 4 clamps to 2, > is drawn disabled there, > wraps to 0 and < from 0 steps back to 2. The 38 ui examples pass. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
110 lines
2.7 KiB
Text
110 lines
2.7 KiB
Text
# ludic.ui - templates: screens and components written as markup in files the program loads at
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# run time, reading only what a `view` declaration lets them, and answering with its events
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module ludic_ui
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numbers float
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import "consts.ludic"
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import "node.ludic"
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import "node_more.ludic"
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import "view.ludic"
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import "backend.ludic"
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import "kept.ludic"
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import "pool.ludic"
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import "pool_reset.ludic"
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import "pool_reset_more.ludic"
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import "memo.ludic"
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import "memo_more.ludic"
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import "memo_join.ludic"
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import "eval_text.ludic"
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import "units_pieces.ludic"
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import "units_join.ludic"
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import "expr.ludic"
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import "expr_parse.ludic"
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import "expr_prim.ludic"
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import "values.ludic"
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import "env.ludic"
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import "eval.ludic"
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import "act.ludic"
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import "native.ludic"
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import "fired.ludic"
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import "native_room.ludic"
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import "controls.ludic"
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import "controls_build.ludic"
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import "controls_opts.ludic"
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import "controls_parts.ludic"
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import "controls_key.ludic"
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import "controls_key_mouse.ludic"
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import "controls_number.ludic"
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import "input.ludic"
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import "input_pad.ludic"
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import "focus.ludic"
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import "scroll.ludic"
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import "scroll_bar.ludic"
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import "scroll_held.ludic"
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import "popover.ludic"
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import "popover_anchor.ludic"
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import "popover_within.ludic"
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import "tooltip.ludic"
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import "tooltip_text.ludic"
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import "life.ludic"
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import "tpl.ludic"
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import "tpl_lines.ludic"
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import "lib.ludic"
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import "lib_util.ludic"
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import "class.ludic"
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import "instance.ludic"
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import "reload.ludic"
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import "dev.ludic"
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import "link.ludic"
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import "state.ludic"
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import "build.ludic"
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import "build_more.ludic"
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import "build_class.ludic"
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import "elem.ludic"
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import "color.ludic"
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import "attr.ludic"
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import "attr_box.ludic"
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import "attr_border.ludic"
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import "attr_place.ludic"
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import "attr_inset.ludic"
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import "attr_fit.ludic"
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import "attr_edge.ludic"
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import "attr_more.ludic"
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import "calc.ludic"
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import "calc_terms.ludic"
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import "calc_fns.ludic"
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import "ua.ludic"
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import "anim.ludic"
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import "transition.ludic"
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import "units.ludic"
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import "zoom.ludic"
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import "style.ludic"
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import "style_rule.ludic"
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import "media.ludic"
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import "select.ludic"
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import "select_parts.ludic"
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import "select_match.ludic"
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import "select_nth.ludic"
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import "cascade.ludic"
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import "cascade_merge.ludic"
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import "layout.ludic"
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import "layout_box.ludic"
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import "layout_shrink.ludic"
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import "layout_text.ludic"
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import "text_fit.ludic"
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import "layout_fit.ludic"
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import "layout_run.ludic"
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import "layout_wrap.ludic"
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import "frame.ludic"
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import "frame_box.ludic"
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import "hold.ludic"
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import "pointer.ludic"
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import "pointer_pick.ludic"
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import "pointer_events.ludic"
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import "pointer_ring.ludic"
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import "screen_class.ludic"
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import "draw.ludic"
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import "draw_content.ludic"
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import "draw_order.ludic"
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import "draw_nine.ludic"
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import "draw_gradient.ludic"
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import "dump.ludic"
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