A package on ludic.base alone. DevlinkNet is the transport (a game binds Udp, the test a fake); DevlinkWorld's members are the verbs, each defaulting to "not offered" (err unbound): ping, hello (with Build.schema_hash as 16 hex digits), cam_get / cam_set / cam_release, goto, map_load, time, weather, shot, pause / resume / step. One request a frame, parsed in place from a fixed 8 KB buffer and answered into another; map_load, shot and step answer later by id, one at a time, 5 s at most. Loopback senders only, opened only when enabled() (dev_tools), co-op refuses everything but ping and hello. tests/devlink_test: each answer byte for byte, bad arguments, a stranger dropped, co-op, the late answers and their timeout, a closed build that never opens. Compiles; not run (the Master runs the package tests). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| .. | ||
| tests | ||
| index.ludic | ||
| late.ludic | ||
| package.ludic | ||
| port.ludic | ||
| README.md | ||
| state.ludic | ||
| system.ludic | ||
| verbs.ludic | ||
| verbs_world.ludic | ||
| wire_read.ludic | ||
| wire_write.ludic | ||
ludic.devlink
An editor's live link into a running dev build: the wire protocol v1 frozen in
game-editor/proposals/2026-09-29-devlink/protocol-v1.md. Uses ludic.base and nothing else.
- Transport is the
DevlinkNetport (a game bindsUdp.*, a test a fake). One request a frame, read from one fixed 8 KB buffer and answered into another; nothing is made per frame. Only a loopback sender is answered (DevlinkNet.loopback); the socket opens only whenDevlinkWorld.enabled()says so (a game bindsdev_tools), so a release build never opens it. - Verbs are
DevlinkWorldmembers, every default "not offered" (err unbound):ping,hello,cam_get/cam_set/cam_release,goto,map_load,time,weather,shot,pause/resume,step.map_load,shotandstepanswer later by id (5 s at most, one at a time). Whilecoop()says a session is connected, everything butpingandhellois refused. - Call
devlink_tickonce a frame from something that runs while the game is paused (not from a system the pause stops), orresumecould never arrive.
Tests: ludic test packages/ludic.devlink (a fake transport and world; each answer byte for byte).