ludic/selfhost
Orkuncakilkaya 1951af99e9 Scriptable properties (ECS-safe subset): @Computed and @OnSpawn
Adds two annotations that give properties/models a scriptable feel WITHOUT
reattaching behavior to data — both reduce to code the data-oriented model
already emits:

- @Computed field on a property: a derived value that is NOT stored; x.field
  expands inline to its expression (bare names read as fields of x) at each use.
  Zero storage, zero runtime dispatch. Reuses qualify_fields (now non-destructive,
  base-node based); a g_computed registry keeps derived fields out of the layout.
- @OnSpawn(Model) on a handler: a constructor that runs at each spawn of Model
  with the model's properties bound by name. Spawn statically knows the model, so
  no runtime dispatch; emit_spawn binds the properties and inlines the hook body.

examples/annotations.ludic now exercises @Handles/@Queries/@Computed/@OnSpawn
(output 3 25 0 0); test.sh 15/15, fixpoint holds, goldens byte-identical.

Deferred (need more machinery, by design): @OnDespawn (despawn doesn't statically
know the entity's model) and @OnChange (needs change-tracking).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-27 21:01:32 +03:00
..
golden Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
tests Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
ast.ludic Phase 4b: enum types name magic-int value spaces 2026-08-27 16:29:02 +03:00
bootstrap-cfree.sh Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
bootstrap.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
buf.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
build.sh Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
compile.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
emit_addr.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
emit_core.ludic Scriptable properties (ECS-safe subset): @Computed and @OnSpawn 2026-08-27 21:01:32 +03:00
emit_decl.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
emit_ecs.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
emit_expr.ludic Scriptable properties (ECS-safe subset): @Computed and @OnSpawn 2026-08-27 21:01:32 +03:00
emit_game.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
emit_head.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
emit_intrin.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
emit_intrin2.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
emit_machine.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
emit_math.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
emit_new.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
emit_query.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
emit_save.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
emit_spawn.ludic Scriptable properties (ECS-safe subset): @Computed and @OnSpawn 2026-08-27 21:01:32 +03:00
emit_stmt.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
emit_ui.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
game-build.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
io.ludic Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
lex.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
ludicc.seed.ll Scriptable properties (ECS-safe subset): @Computed and @OnSpawn 2026-08-27 21:01:32 +03:00
main.ludic Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
parse.ludic Scriptable properties (ECS-safe subset): @Computed and @OnSpawn 2026-08-27 21:01:32 +03:00
parse_game.ludic Scriptable properties (ECS-safe subset): @Computed and @OnSpawn 2026-08-27 21:01:32 +03:00
reseed.sh Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
str.ludic Phase 2: enforce statement separators (Rule B) 2026-08-27 15:41:29 +03:00
test.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00