ludic/tools/ludic-cli
Orkuncakilkaya 12fdc0717e a program's states made on first injection, and the ECS stores started at 8 slots
Maroon Lake's launcher watcher - a process that only spawns the game and waits - held 58 MB, 48 MB of
it MALLOC_SMALL. Measured with malloc stack logging it was not the state defaults but L_grow: every
program sized every property type's per-entity store to MAX_ENT (1024) slots at start, 1,583 stores,
entities or none. And every state record was made with its defaults in L_init_globals before Boot.

- emit_lazy.ludic: a program's (not the runtime's) state global is left out of L_init_globals, and
  every read of it calls @S_<global>(), which makes it on first call from its own initializer - after
  every registry and plain global, so a default may read them (the init-order crash cannot come back
  through a state). What a getter makes is declared (@lp_fdecl): a state first touched in play is made
  once and not judged as a frame's keep. A function value's trampoline calls the getter too.
- L_grow starts the stores at ECS_FIRST (8) and doubles as entities come, as it always did past MAX_ENT.

The watcher (with the game's watch step moved before the systems' defs): 57 MB -> 11 MB; the only
state it makes is UiState (14 KB). What is left: AppKit's window, opened by rt_init before main for any
windowed program (~4 MB), and the runtime's font, image and 2D inits (~1.2 MB).

Goldens: the arena, fence, value and json goldens; the 36 ui examples; 30 of the 32 ECS test cases
(sprite_render and sprite_atlas time out under a plain runner with the toolchain before this too).
Package tests: ludic.base, save, settings, i18n.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 14:14:05 +03:00
..
assets.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
build.ludic merge lang/foundations into lang/native-jolt (seeds regenerated) 2026-09-27 03:20:44 +03:00
bundle.ludic feat(bundle): a native library's licence ships with it - each linked package's native/LICENSE* beside the .exe, in Contents/Resources on macOS 2026-09-27 14:43:16 +03:00
checks.ludic feat(tools): L10 ludic-fmt enforces a project's style 2026-09-24 14:38:35 +03:00
deps.ludic owned fields (25.5e): @owns(Kind) on a record's field, and owned_leaks 2026-09-28 17:01:28 +03:00
dev.ludic feat(render3d): every shader variant as Vulkan SPIR-V, built ahead of time 2026-09-15 10:11:31 +03:00
docgen.ludic feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
docgen_check.ludic refactor(cli)!: split the contributor tool out of the ludic CLI 2026-09-05 23:15:12 +03:00
docgen_gen.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
forgejo.ludic feat(windows): the ludic CLI and ludic bundle on Windows 2026-09-13 03:01:33 +03:00
glgen.ludic feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
json.ludic feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
lsp_test.ludic feat(tooling): JetBrains IDE support, LSP navigation, barrel imports, package scripts and hooks 2026-09-16 16:13:31 +03:00
main.ludic feat(migrate): 0.R5 - ludic migrate state --tighten takes mut off every state parameter nothing down the chain writes; --root DIR lets the edits reach a directory without running its programs; a write through a local holding part of a mut state counts as a write to it 2026-09-27 00:20:44 +03:00
migrate.ludic feat(migrate): 0.R5 - ludic migrate state --tighten takes mut off every state parameter nothing down the chain writes; --root DIR lets the edits reach a directory without running its programs; a write through a local holding part of a mut state counts as a write to it 2026-09-27 00:20:44 +03:00
pack.ludic docs(packages): an index of the packages; the pack skips what is not a package directory 2026-09-25 07:22:05 +03:00
packignore.ludic feat(pack): .packignore, so a pack root can leave build artefacts out 2026-09-11 18:29:32 +03:00
pkg.ludic feat(tooling): JetBrains IDE support, LSP navigation, barrel imports, package scripts and hooks 2026-09-16 16:13:31 +03:00
pkg_test.ludic wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states 2026-09-25 14:49:03 +03:00
prelude.ludic feat(test): ludic test -j N runs tests side by side 2026-09-25 11:38:09 +03:00
project.ludic feat(cli): ludic build --check / ludicc --check - check without building 2026-09-25 13:13:42 +03:00
release.ludic feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
scripts.ludic wip(0.S1, 0.S2): state records, mut and read-only state parameters, entry injection, module var refused; ludic migrate state 2026-09-25 13:45:09 +03:00
selfhost.ludic a program's states made on first injection, and the ECS stores started at 8 slots 2026-09-29 14:14:05 +03:00
selfhost_test.ludic wip(0.S1, 0.S2): state records, mut and read-only state parameters, entry injection, module var refused; ludic migrate state 2026-09-25 13:45:09 +03:00
shaders.ludic feat(render3d): the meadow's blades are culled on the GPU - under 1.5 ms of a MoltenVK frame for all the grass 2026-09-27 15:47:36 +03:00
test.ludic Json.free_all is safe on a parsed tree a migration and a loader have edited; sv_str keeps a copy 2026-09-29 13:43:24 +03:00
testpar.ludic feat(pkg): phase 15 - a package can carry a native library 2026-09-26 23:35:45 +03:00
toolchain.ludic wip(0.S1, 0.S2): state records, mut and read-only state parameters, entry injection, module var refused; ludic migrate state 2026-09-25 13:45:09 +03:00
tools.ludic feat(tools): L10 ludic-fmt enforces a project's style 2026-09-24 14:38:35 +03:00
vkgen.ludic feat(lang): L7 memory is safe unless it says unsafe 2026-09-24 12:53:27 +03:00