ludic/examples/games/chronorift/combat.ludic
Orkuncakilkaya 19fcf60599 wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
  1804 vars into 126 states, 64 into lets; 23498 edits in 460 files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00

172 lines
6.3 KiB
Text

# combat.ludic — the co-op turn-based battle state machine.
# The battle is a state machine over the `turn_phase` variable. `machine`
# dispatches on its value and `become` transitions to a named state — no more
# `if ph == N` ladders. Knight turn (0,1), Mage turn (2,3), Enemy turn (4).
# Menu selections, named instead of matched on bare integers (menu_cursor holds one).
enum KnightAct { Attack, Guard, Item, Flee }
enum MageAct { Attack, Heal, Guard }
handler Battle(games_chronorift_st: mut GamesChronoriftState) phase Update {
if games_chronorift_st.game_mode == 1 {
let k = Input.key()
for (e) in query [Stats, {Enemy}] {
machine games_chronorift_st.turn_phase {
state KnightMenu {
for (st, pt) in query [Stats, Party] {
if pt.slot == 0 {
if st.hp <= 0 {
become MageMenu
games_chronorift_st.menu_cursor = 0
} else {
if k == 'w' { games_chronorift_st.menu_cursor = max(0, games_chronorift_st.menu_cursor - 1) }
if k == 's' { games_chronorift_st.menu_cursor = min(3, games_chronorift_st.menu_cursor + 1) }
if is_confirm(k) {
match games_chronorift_st.menu_cursor {
KnightAct.Attack => {
let d = max(1, st.atk - e.def + Random.range(0, 4))
e.hp -= d
games_chronorift_st.player_hit = d
}
KnightAct.Guard => { st.guard = 1; games_chronorift_st.player_hit = 0 }
KnightAct.Item => {
if games_chronorift_st.potions > 0 {
games_chronorift_st.potions -= 1
st.hp = min(st.maxhp, st.hp + 24)
games_chronorift_st.player_hit = 24
} else { games_chronorift_st.player_hit = 0 }
}
KnightAct.Flee => {
if Random.chance(50) { e.hp = 0; games_chronorift_st.game_mode = 0 }
else { games_chronorift_st.player_hit = 0 }
}
}
become KnightResolve
games_chronorift_st.menu_cursor = 0
}
}
}
}
}
state KnightResolve {
if k != 0 {
if e.hp <= 0 {
grant_xp(e.xp)
games_chronorift_st.gold += e.xp
if games_chronorift_st.enemy_type == 2 { games_chronorift_st.boss_down = 1; games_chronorift_st.game_mode = 3; games_chronorift_st.ack = 0 }
else { games_chronorift_st.game_mode = 0 }
become KnightMenu
} else {
become MageMenu
games_chronorift_st.menu_cursor = 0
}
}
}
state MageMenu {
for (st, pt) in query [Stats, Party] {
if pt.slot == 1 {
if st.hp <= 0 {
become EnemyTurn
} else {
if k == 'i' { games_chronorift_st.menu_cursor = max(0, games_chronorift_st.menu_cursor - 1) }
if k == 'k' { games_chronorift_st.menu_cursor = min(2, games_chronorift_st.menu_cursor + 1) }
if k == 'j' {
match games_chronorift_st.menu_cursor {
MageAct.Attack => {
let d = max(1, st.atk + 5 - e.def + Random.range(0, 5))
e.hp -= d
games_chronorift_st.player_hit = d
}
MageAct.Heal => {
if st.mp >= 4 {
st.mp -= 4
for (t2, p2) in query [Stats, Party] {
if p2.slot == 0 { t2.hp = min(t2.maxhp, t2.hp + 16) }
}
games_chronorift_st.player_hit = 16
} else { games_chronorift_st.player_hit = 0 }
}
MageAct.Guard => { st.guard = 1; games_chronorift_st.player_hit = 0 }
}
become MageResolve
games_chronorift_st.menu_cursor = 0
}
}
}
}
}
state MageResolve {
if k != 0 {
if e.hp <= 0 {
grant_xp(e.xp)
games_chronorift_st.gold += e.xp
if games_chronorift_st.enemy_type == 2 { games_chronorift_st.boss_down = 1; games_chronorift_st.game_mode = 3; games_chronorift_st.ack = 0 }
else { games_chronorift_st.game_mode = 0 }
become KnightMenu
} else {
become EnemyTurn
}
}
}
state EnemyTurn {
if k != 0 {
var done = 0
for (t3) in query [Stats, {Party}] {
if done == 0 {
if t3.hp > 0 {
var ed = max(1, e.atk - t3.def + Random.range(0, 4))
if t3.guard == 1 { ed /= 2; t3.guard = 0 }
t3.hp -= ed
games_chronorift_st.enemy_hit = ed
done = 1
}
}
}
var alive = 0
for (t4) in query [Stats, {Party}] {
if t4.hp > 0 { alive += 1 }
}
if alive == 0 { games_chronorift_st.game_mode = 2; games_chronorift_st.ack = 0 }
else {
become KnightMenu
games_chronorift_st.menu_cursor = 0
}
}
}
}
}
}
}
handler CleanBattle(games_chronorift_st: GamesChronoriftState) phase LateUpdate {
if games_chronorift_st.game_mode != 1 {
for (e) in query [Stats, {Enemy}] {
despawn self()
}
}
}
handler Meta(games_chronorift_st: mut GamesChronoriftState) phase Update {
let k = Input.key()
if games_chronorift_st.game_mode == 2 {
if k == 0 { games_chronorift_st.ack = 1 }
if k != 0 {
if games_chronorift_st.ack == 1 {
for (h) in query [Stats, {Party}] { h.hp = h.maxhp }
games_chronorift_st.game_mode = 0
}
}
}
if games_chronorift_st.game_mode == 3 {
if k == 0 { games_chronorift_st.ack = 1 }
if k != 0 {
if games_chronorift_st.ack == 1 { games_chronorift_st.game_mode = 0 }
}
}
}