ludic/packages/ludic.weather/bias.ludic
Orkuncakilkaya 19fcf60599 wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run
ludic migrate state packages <every example program> packages/ludic.lab/example/plate.ludic
  1804 vars into 126 states, 64 into lets; 23498 edits in 460 files

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 15:31:34 +03:00

42 lines
1.6 KiB
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# bias.ludic - the story leaning on the sky. Weather is a chain of chances, and a goal that needs
# rain could wait a week for it; so while the world says it wants a front, one is forecast and
# arrives within the hour and a half, and while it wants clear sky, the sky clears and holds.
function wx_front_kind() -> int {
return WeatherWorld.front()
}
function wx_want_wet(base_st: mut BaseState, weather_st: mut WeatherState) -> void {
if weather_st.wx_kinds[weather_st.wx_state].wet or weather_st.wx_forced { return }
let front = wx_front_kind()
weather_st.wx_next = front
weather_st.wx_forecast = front
weather_st.wx_forced = true
if weather_st.wx_left > 1.5 { weather_st.wx_left = 1.5 }
wx_fact(base_st, weather_st, WEATHER_FRONT, front, weather_st.wx_state)
}
function wx_hold(weather_st: mut WeatherState) -> void {
if weather_st.wx_left < 1.2 {
weather_st.wx_left = 1.2
weather_st.wx_next = weather_st.wx_state
}
}
function wx_want_clear(weather_st: mut WeatherState) -> void {
let clear = wx_clear_kind(weather_st)
if weather_st.wx_state != clear and not weather_st.wx_forced {
if weather_st.wx_left > 0.5 { weather_st.wx_left = 0.5 }
weather_st.wx_next = clear
}
if weather_st.wx_state == clear and weather_st.wx_left < 1.0 {
weather_st.wx_left = 1.0
weather_st.wx_next = clear
}
}
function wx_apply_bias(base_st: mut BaseState, weather_st: mut WeatherState) -> void {
let b = wx_bias()
if b == WEATHER_WANT_WET { wx_want_wet(base_st, weather_st) }
if b == WEATHER_HOLD { wx_hold(weather_st) }
if b == WEATHER_WANT_CLEAR { wx_want_clear(weather_st) }
}