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Implement the calendar/clock half of #9 as plain-i32 integer epochs — no new type, no floating point (the issue's "integer epochs to avoid drift") — so every operation is deterministic and bit-identical on every platform: Duration — a span in whole seconds; seconds/minutes/hours/days build one, as_seconds/as_minutes/as_hours/as_days read it back. Because a duration is just an int, `+` and `>` work with no extra machinery (Duration.minutes(5) + Duration.seconds(30), away > Duration.hours(3)). Date — a civil day as days-since-1970 (UTC): new/year/month/day/weekday/ is_leap/days_in_month/to_epoch/add_days/diff_days. DateTime — an instant as seconds-since-1970 (UTC, matching Time.now): from/date/add/year/month/day/weekday/hour/minute/second. Time.since(past) = now - past, for offline-progress / "time away" checks. New selfhost/emit_datetime.ludic (is_/emit_ for the three namespaces, wired into emit_ns_call + the frag list). The two civil<->epoch conversions are Howard Hinnant's public-domain proleptic-Gregorian algorithms, emitted once per program as the @fn_days_from_civil / @fn_civil_from_days prelude and gated by g_uses_datert; days_in_month is next-month-day-0 (no lookup table). Time gains `since`. Docs (Duration/Date/DateTime sections, 28 method pages + time-since), inventory, and LSP hover kept in sync; a registered test checks component math against hand-computed values. Reseeded; C-free fixpoint holds; all suites green (26 self-host / 45 regression / 29 tools); check.py, check-impl.py and validate.py OK. format/parse, a game-controlled simulated clock, and timezones are tracked follow-ups; v1 is UTC-only and, on the i32 epoch, valid through 2038. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| .. | ||
| assets | ||
| check-impl.py | ||
| check.py | ||
| gen.py | ||
| inventory.json | ||
| palette.py | ||
| README.md | ||
| validate.py | ||
Ludic documentation generator
Generates the public documentation site (the pages branch) from a single
source of truth, so the site can never drift from the language.
Source of truth
docs/
language/<category>/<id>.md one file per symbol — keyword, type, phase,
builtin, namespace method, operator, annotation
language/<category>/_section.md section title + blurb + order
language/colors/palette.json the 221 named colors (generated by palette.py)
site/site.json landing-page messaging (hero, features, …)
site/snippets/*.ludic the code shown on the landing page (real programs)
tools/docgen/inventory.json the authoritative symbol set the coverage guard checks
A symbol file
---
id: screen-fill_rectangle # anchor + page name (screen-fill_rectangle.html)
name: Screen.fill_rectangle
category: screen
kind: namespace-method # keyword|type|phase|namespace-method|builtin|annotation|operator
tokens: Screen.fill_rectangle # literal token(s) the highlighter matches & links
sig: Screen.fill_rectangle(x, y, width, height, color)
tip: Draw a solid, filled rectangle. # one sentence — the hover-card summary
order: 1
ns: Screen # namespace-method only
member: fill_rectangle # namespace-method only
related: screen-clear screen-draw_rectangle
---
Rich description — inline `<code>`/`backticks`, "model instance" language.
Parameters: # for anything that takes arguments
- `x` — the left edge, in pixels
- `color` — the fill color, e.g. a `Color.*` name
```ludic
program Example { … descriptive-named, compilable … }
```
What it produces
One page per symbol (<id>.html), a namespace overview page per namespace
(ns-screen.html … ns-color.html), a searchable index (api.html, fuzzy
search over every symbol), the landing page (index.html), the
ludic-highlight.js highlighter (all its symbol tables, tips, per-item link
targets, per-parameter anchors and hover-card data generated from the sources
above), symbols.json, and .nojekyll.
In any code sample: keywords/types/builtins/annotations link to their page;
Screen.fill_rectangle links Screen → the namespace page and fill_rectangle
→ the method page separately; a named argument like width: links to that
parameter's anchor; Color.Charcoal links Color and Charcoal separately;
hovering any token shows a summary card from the real API data.
Build & check
python3 tools/docgen/gen.py --out build/pages # generate the whole site
python3 tools/docgen/check.py build/pages # coverage + duplicate-token + link guard
python3 tools/docgen/validate.py # compile every ```ludic example with bin/ludicc
check.py fails CI if any symbol in inventory.json lacks a page, if a token is
documented on two pages, or if a highlighter link points at a missing page — so
"every symbol is documented, autogenerated each time" is enforced. validate.py
needs a built bin/ludicc; the deploy CI is Python-only, so run it locally or in
a toolchain-enabled job.
No third-party dependencies — Python standard library only.
Publish
.forgejo/workflows/docs.yml runs gen.py + check.py on every push to main
that touches docs/** or tools/docgen/**, and publishes the result to the
pages branch root. index.html + .nojekyll always stay at the root.
Colors
palette.json is generated by tools/docgen/palette.py from a single PALETTE
table, which also generates selfhost/emit_color.ludic. Regenerate colors there.